Any easier way to edit?

Discussion in 'Halo and Forge Discussion' started by da arwin, Mar 14, 2009.

  1. da arwin

    da arwin Ancient
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    I have been playing around in forge for a while. After many moments of frustration, I knew there has to be an easier way of doing this. Does anyone know an easier way to forge?
     
  2. What's A Scope?

    What's A Scope? Ancient
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    What do you have problems with? Tell me, so I can help you.
     
  3. da arwin

    da arwin Ancient
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    Well, I was trying to make a base on foundry. I was having a lot of problems getting the objects to stay in place and was having trouble moving them around.
     
  4. What's A Scope?

    What's A Scope? Ancient
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    Make sure you use immovable objects for bases.

    Try adjusting you sensitivity.

    Well if you mean getting things straight, here is a guide on "guides" that I wrote.


    This sub-section will cover the use of guides (and probably tell you more than you need to know). Guides are something I wished I knew from the beginning. There are several different methods, but they are all for the same purpose. That purpose is getting everything aligned correctly. My preferred method is using immovable objects.

    The way this method is used is by pressing the object against it. The guide will need to be in a location that makes the object be where it is supposed to be. For example, you have a box exactly where you want it be. You need to place a box next to it and you want it to be perfectly aligned. You press your guide against the original box and ease it into its place. From now on, let’s call these “intentional guides” Then you do the same with the second box to get it aligned the way you want it.

    That is only one of the things guides can do. Be creative while using guides.

    If you don’t like this method, try using other guides. Other guide guides include Foundry’s floor or Sandbox’s grid, spawnpoints, cones etc., and original map geometry. *1

    Now that you know what guides do and how to use them, you can begin utilizing these methods.

    Generally, every object needs 3 guides (more or less depending on how exact it need to be *2) excluding original objects. The reason why you need 3 is because there are 3 different axes that the object can move on, width (X), height (Y), and depth (Z). In the example above, there is one obvious guide that was used. I called that guide “guide”. “Well, wait” you might wonder, “I thought there needs to be 3 guides.” There are. The original box is the second guide. What is the first? Not the intentional guide. The floor is the first. It is first because it was there first. The intentional guide is the third. *3

    Acknowledging the floor as a guide becomes important later when you learn about floating objects.*4

    *1: Using the guides mention go by “eye balling” it. Using map geometry is a good way to align it with the map for original objects.
    *2: The more guides, the harder it gets. Using 2 guides can be used if it doesn’t matter where it is on one axis. 4 can be used if it needs to be exact in one direction. 5 can be used if it needs to be exact in two directions. 6 cannot be used.
    *3: Summary:
    1. Floor
    2. Original Object
    3. Intentional Guide
    *4: Floating does not use the floor. Therefore you will need an extra guide.
     
  5. da arwin

    da arwin Ancient
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    I guess the whole guide thing makes sense. I'll try it out. And what are immovable objects?
     
  6. What's A Scope?

    What's A Scope? Ancient
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    Immovable objects are objects that cannot be moved by anything once they are at rest.

    On Pre-DLC maps, they consist of only teleporters and weapon holders.
    On other maps, such as Foundry, they are walls, boxes, etc.

    Movable objects can be moved.

    They are objects such as crates, barriers, pallets, radios, etc.

    I said to use those because they will stay in place.
     

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