Atonement Created by Reigning Chaos Supports all gametypes Suggested gametypes: land grab, team king, one flag, team oddball, team slayer _________________________________________________ -Weapon spawns- Key: green is the weapon, yellow is the amount of that weapon on the map, orange is the spawn time for the weapon, red is where the weapon spawns at Spartan laser x1 180 sec On center archway Smg x2 60 sec On top of little tunnels near center Battle rifle x2 60 sec On towers Sentinel beam x2 90 sec Below mancannons Needler x2 90 sec Next to mancannons Spiker x2 45 sec Next to ramp out of bases Spike grenade x4 60 sec Next to ramp out of bases Plasma grenade x4 30 sec On towers and middle platform Bubble shield x1 120 sec On midle platform Regenerator x2 180 sec In ditches next to lifts to towers _________________________________________________ -Backstory- After the discovery of the covenant, small structures such as this were reclaimed from the environments which they resided and used for training exercises, ones that later would spawn the first spartan soldiers. This station was used to train marines in variances in weapon types, but however was attacked by a fleet of covenant cruisers. Now nearly 20 years later the unsc finds this relic of the old training station orbiting earth, always staying near the moon. It was discovered that this training platform was still functional and provided important intel on the covenant, intel that could make up for the ingnorance of the human race, but at what cost... _________________________________________________ Atonement is a free-standing map separate from blackout, it has been budget glitched to an extent and features color-coding.(intentionally making boxes certain colors and keeping them that color) I was inspired by public servent and began this project about 4 months ago. The only difference between this and the old version is fixed spawns Defenders side overview Defenders side Defenders side tower View of defenders side from middle Center platform (powerups are aesthetic) Center archway Center bottom (overshield is aesthetic) Attackers side overview Attackers side Attackers side tower View of attackers side from middle _________________________________________________ -Credits/Thanks- Thanks to all of you who helped me, whether or not it was minor like testing, or major like public servents inspiring me and teaching me to color code the boxes, or deathtoll77 showing me how to place spawn zones, and sovereignvalor pointing out the need for the shield doors by the mancannons. Thanks, please download and rate then message me if you have any problems with it. _________________________________________________ Thanks to all of you, please tell your friends or whomever you please. Special thanks again to public servent whom taught me to color-code (if you dont know how to send me a message via xbox live to my gamertag reigning chaos and I'll teach you too) Please download and play before you post anything, and remember I will report any spam on this new thread, I'm not going to allow it to get cluttered with it like the old thread. -RC _________________________________________________ If you have any comments or questions please send them to my gamertag, Reigning Chaos _________________________________________________ Both Pictures at the top and bottom are links to the map. and remember to turn screen brightness to highest
I've always loved these maps that are out of Blackout. They are always forged very well and i remember seeing the first one, and freaking out lol. I love how you used all red boxes too, making it look more, umm, together? haha anyway, 4.9/5
Lol, nice spam and bad review in the same post. I'm glad you fixed the spawn system (I agree it needed a bit of tweeking and you seemed to have accomplished that). However, you're not going to get a good amount of downloads because there are no significant changes to the ACTUAL MAP. I still like the map though, it looks great and makes a good CTF map. WARNING: Do not play FFA Slayer on this map! Results may vary from doing so.
I cannot believe such a complete *****. You have NO idea what makes a good map. The interlocking on this map is superb. I espeacially like the look of the centre platform. And very well done for colour coding the boxes. I kow how much of a nightmare they can be.
its a pretty nice map, how you got all red boxes and nothing else is pretty cool. but the map looks like it lacks much cover and is a little open. open spots that i see: defenders side center attackers side they are all very open and just have a bump or a shield door to protect them also- why not blue? it would look nicer with blackout because it blends into the ice other than that- its a pretty good map- i would rate 5 or 6/10
This map looks great. I still have the first version of this one. Ill DL this one and delete the other. Good job. 9/10.
looks well made, probably feature worthy but I do have to give notice about this map because since its in the air it must of take a long time, so nice job. I'll download check it out, and recommend it to some people. Nice job.
The reason I made it red is because if I made it blue I knew I'd get even more spam about it looking too much like another map, which it doesn't even look like. Its supposed to be open, and no I'm not going to add anything to make it less open.
wow, this is a great map... all the red flows together very nicely. I played some slayer on this and it was fine so i dont know what the one guy is talking about but it completely rocks for ctf. Great work and keep it up dude.