Disappearing walls in game

Discussion in 'Halo and Forge Discussion' started by twilkes2005, Mar 13, 2009.

  1. twilkes2005

    twilkes2005 Ancient
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    Sorry, I am relatively new to forging. I am working on making a map for infection. I want to place the infected in a room at the start and have to room blocked off. I want the wall used to block it off it disappear 30 seconds into the game. I dont know if that is possible. If it is please explain how to do it; or if you have any other ideas that would be similar in effect to the zombies pouring out of the room shortly after the start of the game.
     
  2. A hobo

    A hobo Ancient
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    Well, here are a few suggestions:

    A - Make a gravity lift merged through the floor (so it can be indestructable, but you don't have to) spawn at 30 seconds. This will launch you over a wall, up onto a wall resting up on top, serving as a floor. Rough diagram.

    ._______
    | ...........___
    |_______|
    ..........^--gravity lift (IGNORE THE ...'S)

    B - Have two dumpsters, spawn at start yes. Have it so they cover up the way to leave. Have the dumpsters be put so there is no room from them to the wall (Basically, put them down, and put the walls up against them. Tight, but not as tight as you can get them.) From there, have a gravity lift spawn on the outside of the wall, right up against it, place at start no, respawn time, 30 seconds. When it spawns, the dumpsters will fly up into the catcher (you put a fence box (how it is when you first spawn it) to catch the dumpsters. If you want them to stay, have a wall that spawn at start, no, and 45 second respawn time INSIDE THE FENCE BOX). And there you go!
     
  3. WiKKiD6

    WiKKiD6 Ancient
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    I have a similar question, and am new to forging (working on my first map now)

    I've been slowing going thru the guides getting techs and stuff down and i'm thinking about a labyrinth map.. but i want the walls to be able to change if possible.. as labyrinths exits and ways change.. i know how to spawn walls on the timer, but can you remove them too?
     
  4. Waylander

    Waylander Ancient
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    Someone came up with a Randomization thing not too long ago.

    What it is it a way to make your maze change with each round. Could be the only way of doing what you want.

    EDIT: Couldn't find the thread where he describes how it works but I found the map her posted using it.
    http://www.forgehub.com/forum/casual-maps/53654-dynamo.html
     
  5. Speed-e-cake

    Speed-e-cake Ancient
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    So far, there has been no way to get immovable objects to disappear mid-game, only appear with the "Place at start" settings. But, you can make destructible objects (like a pallet, for example) get destroyed by a falling fusion coil, opening a path. Or a grav lift that moves a dumpster to the right like in Sweeny Todd and chrstphrbrnn's map "Help's on the way, right?" which can be found in the featured map section.
     
  6. WiKKiD6

    WiKKiD6 Ancient
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    cool cheers.. i should be able to at least give it a crack with that post as a reference...
     
  7. Waylander

    Waylander Ancient
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  8. twilkes2005

    twilkes2005 Ancient
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    thank you for your ideas. i will give it a try and see how it works
     

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