Conquest, switches, and a big box...

Discussion in 'Halo and Forge Discussion' started by Cerberus Beast, Mar 12, 2009.

  1. Cerberus Beast

    Cerberus Beast Ancient
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    Alright folks, here is the deal: I have begun to make a map on the crypt, and I have decided to make a conquest map. One of the major things that I will be doing is implementing a switch into its design. I have already made the switch, so don't say it isn't possible or ask how. I will demonstrate how to do it when I publish the map. However, this is my concern: The switch is designed to allow players to bypass the 7th territory after they have captured it to save time. I have not figured out how to make it reset-able, such as Moon Waffle's elevator, but it will be an RB switch. The main problem I can see is that it will be abused in the earlier moments of the game to get behind the opponents and either capture their points and/or assassinate them. The 7th territory will have a Brute Shot, coaxing players to go the long way around. Also, I plan to place a custom power-up and change it settings so that you must pick it up to go through the switch area, and you will take more damage for a short time as a penalty for using it. I know this can't be verified without tests, but does anyone think that this plan will/won't work? Explain why for either.
     
  2. Seaboro Kibbles

    Seaboro Kibbles Ancient
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    He has a point, unless one path opens and another path closes, this wouldn't be true conquest, which wouldn't be a big deal anyway.

    Let me get this straight, you got a switch that you need help implementing, but you won't tell us about it? From what you told me, i say is ditch the switch and get a temperary short cut, that is blocked soon into the game. You're giving me a box of kraft dinner and telling me to fly.
    Edit: Oh, okay, i get it now, thanks for the reiteration. I agree with Dthen, use a ghost that knocks a fusion coil that explodes a g-lift that lets the door object fall, this works pretty well. Good luck and tell me when you complete it, it sounds cool.
     
    #2 Seaboro Kibbles, Mar 13, 2009
    Last edited: Mar 13, 2009
  3. Dthen

    Dthen Ancient
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    If you want an RB switch, do NOT use the same technique as Devinish did in Moon Waffle, I recommend that instead you brace a ghost between two things so it swings back and forth, set it not to spawn at start and the switch can't be used earlier on.
     
  4. Cerberus Beast

    Cerberus Beast Ancient
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    This isn't quite correct, as I already said that I have built the switch. However, I was worrying about abuse and balance issues with its implementation. This was addressed well and very simply by Dthen. The second part of it is that I would like the switch to be able to close about 10 seconds after it is used, thus making it a reusable switch. A reusable switch would be better for gameplay in theory because it would only be able to be shot through after opening it, discouraging firefights and flanking in that area.

    Edit: The switch opens a door, plain and simple. The door and switch are after territories immediately before the middle territory, but before the middle territory by a good distance.
     
  5. Val

    Val Ancient
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    Use a gravity switch. Gravity lifts hold the door closed. You pick up a custom power up which release a fusion coil and hits other fusion coils to blow up the gravlifts The door falls away. the grav lifts will respawn after a time and push the door back up.
     
  6. Cerberus Beast

    Cerberus Beast Ancient
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    Val, I very much appreciate that you could use a gravity switch to get the same effect as what I am doing on my map, but the method in which the switch is set up used cancels that possibility. it takes advantage of the properties of small damaged columns. It is basically a sliding door that is on the ground level of the crypt. That being said, a gravity switch would not work. I am currently thinking of trying to mess around with min/max settings to the point where I could get the thing to reset, but it will be difficult.
     
  7. Waylander

    Waylander Ancient
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    I wouldn't do it. Conquest is supposed to be linear. Putting another path in is making it non linear.

    The whole point is to have a constant back and forth battle for those central territories, with the other path available there will be no back and forth battle. Both teams would end up just circling each other trying to make sure they have at least one more territory than the other team by the end of the game.

    It might work, it might be fun but it will not be Conquest.
     
  8. RightSideTheory

    RightSideTheory Legendary
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    It could possibly be a spin-off of conquest. Like Cosmic Ricks map.

    Anyway, I don't really see how you could get positive gameplay out of this, but you could set it not to spawn at the start.... once you flip it up it will just have to stay up though.
     
  9. Cerberus Beast

    Cerberus Beast Ancient
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    Thanks for all of the feedback guys. All of you have made valid points in terms of why this switch probably will not create positive gameplay. I figure that now it is safe to assume that i can demonstrate how the switch works, just in case anybody desires to use it in a map that they make in the future. Unless someone is opposed to it, I will post pictures of how the mechanism works by the end of the weekend, should everything work out all right. I am still going to make a conquest map on Sandbox, sans switch.
     

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