Sepulcher v2

Discussion in 'Halo 3 Casual Maps' started by AeroDynamic, Mar 10, 2009.

  1. AeroDynamic

    AeroDynamic Ancient
    Senior Member

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    Map Title: Sepulcher v2

    Beneath ancient sands, the dead wage a perpetual war, hoping to earn a final rest. 4-10 players. (works with all gametypes)

    Download Map



    Description:
    Sepulcher v2 is a symmetrical map constructed in Sandbox's crypt. It contains two well designed bases, separated by many neutral dividing points. Of these there is a Sniper tower, neutral 'base' and 'the valley, which homes a rocket launcher. Overall Sepulcher v2 is a smoother, fast-paced map variant best suited for CTF, Assault, and Team Slayer Games.

    Weapons:
    (Symmetrical Only)​
    Frag Grenade x 4
    Plasma Grenade x 13
    Spike Grenade x 4
    SMG x 8
    Spiker x 4
    Battle Rifle x 8
    Brute shot x 2
    Carbine x 4
    Needler x 2
    Plasma Pistol x 2
    Mauler x 2
    Shotgun x1 (60 second respawn, 2 spare clips)
    Energy Sword x 1 (90 second respawn)
    Sniper Rifle x 1 (90 second respawn, 2 spare clips)
    Rocket Launcher x 1 (120 second respawn, 1 spare clip)
    Overshield x 1 (120 second respawn)
    [​IMG]
    View of bases, and distant sniper tower.

    [​IMG]
    View of bases and 'Valley'.

    [​IMG]
    Rocket launcher Position, a.k.a the 'Valley'

    [​IMG]
    This here is an interesting device I call a twist lift. Guess what it does.

    [​IMG]
    One last view, this one includes the god of death's claw.. Perhaps.

    Thank you for viewing Sepulcher v2, after some good criticisms on the original I change quite a bit, thanks to all of those who may download, and if you have any comments or criticisms, feedback is always encouraged.

    Download Map


     
    #1 AeroDynamic, Mar 10, 2009
    Last edited: Mar 12, 2009
  2. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    This looks interesting. Definitely one of the better Crypt maps I have seen so far. I like the design and everything looks very finely crafted. Weapons looks a little overkill but I'll have to play it first to find out. Looks very good though.

    EDIT* Linky doesn't work. Get rid of one of the 'http://' in your BB code
     
  3. AeroDynamic

    AeroDynamic Ancient
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    Sorry about that, links should work fine now. If you get a chance to play around on it, feedback is much appreciated. Thanks in advance.
     
  4. Xkreep

    Xkreep Ancient
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    Nice map, its a pretty good crypt but theres a couple of better maps ive seen, oh yea and do not rate your own map... when i viewed this it had 2 views overall (1 is you its always the creator) and it had 5 stars so i know it wasn't the other guy; rating your map makes you look desperate & selfish
     
  5. AeroDynamic

    AeroDynamic Ancient
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    Yeah.. I just signed up today, I didn't think it would actually allow me rate it.. I agree it does make me look foolish. Most sites won't allow for that sort of thing. Oh well now I get to feel dirty. Anyway, is there anything particular you disliked about the map?
     
  6. mastersync23

    mastersync23 Ancient
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    Now this looks good. The crypt doesn't allow as much customization as
    Foundry, but this looks amazing. It looks very well crafted, but there are quite a few sloppy bits. Interlocking would help, but that's a maybe. You don't have to do that. But the map, for what is here, looks great. 7/10.
     
  7. AeroDynamic

    AeroDynamic Ancient
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    There are some sloppy bits, some of it was due to annoying 'bright spots' where objects in certain places light up.. Others parts due to Bungie's love for non-flat surfaces.. then the last 50% is completely my fault. I'm starting to see a lot of imperfections, I'm definitely going to fix it and update shortly.
    Thanks a lot for the review as well. It's good too actually get some feedback.
     
    #7 AeroDynamic, Mar 10, 2009
    Last edited: Mar 11, 2009
  8. Cookie Monster

    Cookie Monster Ancient
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    This would make a awesome ninjanaut map.
     
  9. AeroDynamic

    AeroDynamic Ancient
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    I have now rebuilt several areas of the Map, including the center 'base' and the lifts. They are now much cleaner. It's up on my fileshare ready for testing.
     

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