Sandbox Redundancy

Discussion in 'Halo 3 Competitive Maps' started by Pel, Mar 12, 2009.

  1. Pel

    Pel Ancient
    Senior Member

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    Redundancy is a mixture of Guardian, Narrows, and something a little new. It works for all Gametypes, but plays best with CTF and Slayer with teams of 2. Redundancy is asymmetrical, having both a Red Base and a Blue Base, as well as a Neutral Base.
    Weapon List:
    x1 Sniper Rifle
    x1 Shotgun
    x1 Fuel Rod Gun
    x1 Sentinel Beam
    x2 Spiker
    x4 SMG
    x4 Plasma Rifle
    x2 Plasma Pistol
    x2 Covenant Carbine
    x12 Battle Rifle
    x2 Magnum




    Redundancy
    [​IMG]
    Centerpeice
    [​IMG]
    Neutral Base
    [​IMG]
    Play Ball!
    [​IMG]
    Beamin'!
    [​IMG]
    Airstrike
    [​IMG]




    Download Redundancy HERE

    Please leave all comments on this map here. Constructive criticism is welcomed...
     
  2. Val

    Val Ancient
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    Thats actually really nice pelgore, the form and shape look alot better than most ive seen. well done
     
  3. Pel

    Pel Ancient
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    Thanks, Valy. I didn't think you would post first on this, BTW... Well, I'll see you on today!
     
  4. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    It is a mix or narrows and guardian. I like that kinda of layout you chose to make.
    Perhaps, as shown in the 3rd picture, you could make another pathway going out of the room so its not much of a dead end. Also for aesthetic purposes only I wouldve interlocked the mancannon into the ground its on.
     
  5. Titmar

    Titmar Le Mar du Teet
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    You might want to update the file description, it still says "True Canvas"
     
  6. Duckyz

    Duckyz Ancient
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    wow realy nic e its got my dl
    but for 1st looks it looks quite a fast past map
     
  7. Toofgib

    Toofgib Ancient
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    I like this map alot the weapon choice is my favorite thing about it, it is good you didnt just put MLG weapons in I think the fuel rod gun wont be to overpowering, because of the size and multiple levels of the map. I like the side part by the mancannons the most the little tunnel overpass thing provides nice cover when trying to move to the mancannon.
    5/5
     
  8. Dow

    Dow Ancient
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    I wont be able to download this for a lil because my xbox is getting fixed, but I like the looks of it, the only thing I would reccomend is possible interlocking the mancanoons to give it a better look, because the whole "blueness"stands out when all of the blocks are brown
     
  9. SilentStrike082

    SilentStrike082 Ancient
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    This is almost the best sandbox map I have ever seen. I have looked around and just loved the construction. All of the details, and the weapon placement is superb. The one thing that I would change is the size. Maybe make it a bit larger but other than that, amazing work! 10/10
     
  10. Pel

    Pel Ancient
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    The Fuel Rod is not very overpowering on this map due to the fact it doesn't have any extra clips and there are many angled features that cause some of its shots to bounce off into nothingness.
     
  11. pinohkio

    pinohkio Ancient
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    nice map and it also gave me a good idea for a map. maybe ill actually post this one.
    the layout looks kinda bland from the outside but the gameplay had a nice twist to it. a little more interlocking could make the map look a little more proffesional but i dont think it is really needed.
     
  12. Pel

    Pel Ancient
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    Yeah, man. Go ahead and use that idea. I'm interested to see what it is, so when you get it up PM me.
     
  13. Titmar

    Titmar Le Mar du Teet
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    I agree, the idea is good but the execution is poor. The man cannons frequently launch you in strange ways that arent intended, and you can also break the map and get on top of the base by using them. The map is sloppy in some parts, but very neat in others. It could use you going back in and cleaning up things a bit as well. 2/5 for the good idea though.
     
  14. Pel

    Pel Ancient
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    Yeah, I see where you're coming from. Did you break the map on Red Side? I thought that with my final adjustments you couldn't do that...
     
  15. Pel

    Pel Ancient
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    Thanks for all the feedback on my map!
    P.S. I also forgot to include that this map works for Conquest V3...
     

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