Uphill Glory V2

Discussion in 'Halo 3 Casual Maps' started by C0ldFlame23, Mar 10, 2009.

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What do you think of this map?

  1. Amazing!

    1 vote(s)
    33.3%
  2. Put on bungie favs now!

    2 vote(s)
    66.7%
  3. ok

    0 vote(s)
    0.0%
  4. horrible

    0 vote(s)
    0.0%
  1. C0ldFlame23

    C0ldFlame23 Ancient
    Senior Member

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    [​IMG]
    By: C0ldflame23 and Darklordsn

    Uphill Glory V2 is an infection map in which humans spawn at the bottom and the base is at the top. The humans must run up to the base, but they are being chased by the zombies. This is the version 2 of my previous map, but this time I put a lot of time and effort into making the map using lots of interlocking and merging.

    Please feel free to leave feedback

    Map: Halo 3 File Details
    Gametype: Halo 3 File Details

    Pictures:
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    For more pictures please watch the youtube video: http://www.youtube.com/watch?v=EyQ2bbECb_M
     
  2. noklu

    noklu Ancient
    Senior Member

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    I think i remember the first one it was very open, and, to be honest, not too good. This one is good, it still has the top armory, but has a lot more cover. The idea is brilliant and the map design alright. Forging is good as well.
    However in the base, how many ways are there to attack it? Because the open area just in front of it would not be good for zombies, unless the zombies have a liittle shields-enough for two BR headshots. If there are multiple ways up then dont bother in changing settings. Keep zombie speed an gravity down with speed slightly faster than humans.
     
  3. C0ldFlame23

    C0ldFlame23 Ancient
    Senior Member

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    ok there is only 1 way up but after 3 mins grav lifts spawn allowing the zombies to come from behind the base
     
  4. noklu

    noklu Ancient
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    ok thats good mate, no need to play around with the settings much :) Like i said zombies have to be faster than humans or it won't work. cheers
     
  5. Cookie Monster

    Cookie Monster Ancient
    Senior Member

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    Agreed, alot of over powering weps.
    But other then that man, looks smoothly done.
    Keep it up :)
     
  6. Darklordsn

    Darklordsn Ancient
    Senior Member

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    You used interlocking and merging very well. The map is smooth and plays good. It is a lot of fun.
     
  7. C0ldFlame23

    C0ldFlame23 Ancient
    Senior Member

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    ya i put alot of time into it and im glad u like it =)
     

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