Foundry: + Blocks are perfectly square (although the edges are smoothened) + Doors make easy merging + Much movable objects for switches - Relatively small - Already has geometry - Foundry's walls are not smooth Sandbox: + Very much workspace + Big budget and object limit + Skybubble + All vehicles - Blocks are not perfectly square - Walls slant when placed horizontaly - No items for merging - Almost no movable items While Foundry is perfect for smaller Slayer and Team Slayer maps, it isn't capable of Big Team Slayer maps like Sandbox is. Plus, Sandbox' size and skybubble allows us to make maps that weren't even possible before. However, Sandbox has some problems that make aestheticly pleasing maps hard to build (Blocks are not perfectly flat and have holes in them that makes interlocking look ugly, walls slant when placed horizontaly, much harder to merge, etc). Conclusion: Sandbox is great, but we must not forget Foundry. The best maps on Foundry will probably allways be neater and more aestheticly pleasing than the best maps on Sandbox. That's why you can better forge on Foundry than in the Crypt. Nonetheless, Sandbox is a great addition to Forge. NOTE: I do have the mythic map pack, so these are not just impresions.
You can merge on sandbox using the original method...honestly people.The "shortcut" to merging got taken away and you all decided the sky was falling down. Its in forging 101 and its actually a good deal more accurate than the door method. While yeah foundry is still useful its not from a "stuff you can do" point of view.Its from a "I want my map to be like this to make it fit" point of view
I don't say it's impossible, but it's much more time consuming. Also, saving and quiting ruines your walls used as floor.
Reading Whats a Scope's post, I totally agree with everything he has to say. Overall I think Sandbox is a much more superior Forging map then Foundry will ever be. Although I do have to agree, some of the aesthetic creations on Foundry are more pleasing with the currently made ones on Sandbox. But I think this is going to change as Sandbox Forging is going to expand.
There is Block Tiny and Column Damaged, that both have the same physics as dumpsters. Then there is Block Small, which at first I thought was immovable but then discovered that it can be moved my man-Cannons. Then there are pallets, radio antennae and golf balls.
actually i should point out that the boxes on foundry aren't square. That is how i merge bridges in sometimes, by lying the box on its side and placing the bridge on the lower side, then by interlocking into the taller side. otherwise i totally agree. Foundry is still great and i will still use it when need be.
Foundry will never die in most forgers hearts. But with Sandbox now out, there are so many new possibilities. You are wrong in stating that you can't forge on Sandbox, but I do think you are right in some aspects. Overall, Im still more of a Foundry man, and while I'll forge on Sandbox, Ill still forge mostly on Foundry.
Foundry in my opinion seems to have a more life-like enviroment while the Crypt in Sanbox is just a big, plain, open area unless decorated. But sandbox has offered a lot more possibilites than foundry with 3 different areas.
I prefer Foundry over Sandbox anyday for the following things: 1. can make better infection maps here ( even though it may be small in comparasion to sandbox ) while sandbox is better for bigger infection maps. Did i mention I love infection? 2. You can make better aesthetics here for certain things, and switches. ( although switches are not that important to gameplay, unless you are good at making them. ) 3. 2v2 maps. (sandbox's skybubble can also be used for this ) thats basically why I like foundry a little more than sandbox, i still like sandbox, just not as much as foundry.
This is like comparing Foundry and Last Resort. Foundry has almost no upsides to Sandbox at all, apart from that when you delete default objects on Foundry, the OLN doesn't stay the same, the objects' deletions are noted and the OLN count is reduced.
Foundry is a big open room just like the crypt too. I love how as soon as one of these threads is made like 5 kids come running in and say that they think foundry is better than sandbox. But oh well, It is there opinion. What can you do aesthetically that sandbox can't do better? You have every possible object for all shapes you can do almost anything aesthetically on sandbox.
Switches It has already been proven that good switches can be made on Sandbox. One radio tower can replace ALL the small and normal sized barrels, and you get 16!!!. AS well as 16 pallets (same as Foundry) 20 tiny blocks (THEY weren't on foundry) and 20 small blocks (Like dumpsters. Except they are cubes. Not rectangles with one weird-ass slanted edge) So thats 72 moveable objects plus the golf balls. Aesthetics I did not find Foundry's grey and dark green walls "aesthetically pleasing" and with blue and red lights we can now illuminate objects in red, blue or 'purple-y'. That's pretty much what people were trying to do by interlocking powerups into double boxes, try to give different bases identifying factors, and now we have that power. Not to mention colour filters, tunnels which have Y-junctions and corners, and no annoying 'overhang' on open boxes. They both have distinct advantages over one another, but Sandbox has even more of them.
Different maps, same capabilities (sp?) So yeah some maps don't want a desert style and some don't want a indoors factoy style. Some do but what you gonna do? After about 3 months of the mythic map hype it will calm down and foundry maps will be in progress and evening them out. Well there will be about 75% of maps sanbox and 25% foundry. MY OPINION ^^