[SIZE=+7]OBSOLETE!!![/SIZE] [SIZE=+7]TRY V2[/SIZE] [SIZE=+2]By X2SheaX[/SIZE] Reflection is a map meant for the largest parties you can have in halo. I wanted to make a map that would have some similarities with the biggest map to date, Avalanche. Works for every BTB gametype and holds Choppers and warthogs for each base for tons of vehicular slaughter. [SIZE=+1]Techniques[/SIZE] [ ___ ] __Floating Objects [ YES ] __Instant Respawn[ YES ] __Immovable Objects [ ___ ] __Timed Map Events [ YES ] __Effective Spawn Placement [ YES ] __Gravity Lift Techniques [ ___ ] __Objects Placed in Water [ YES ] __Used Symmetry Option [ YES ] __Interlocking Objects [ YES ] __Objects Merged with Map Geometry [ ___ ] __Unlimited Budget Glitch [SIZE=+1]Weapons!!![/SIZE] 10 BRs 2 Snipers 2 Rockets 1 Laser 1 Hammer 1 Shotgun 1 Energy Drainers 1 Bubble Shield 2 Regenerators 4 Grenades 6 Plasma Grenades [SIZE=+2]Blue base[/SIZE] [SIZE=+2]Red base[/SIZE] Turret Spawn (red side) Warthog spawns Lift Action! P.S. Teleporters in each base send to the 2 warthogs spawns Thnx for viewing the map, download and try Reflection yourself. I had fun making it and hope you have the time of your lives playing it.
Cool i like it. Though i don't like when there's some many power weapons on this map but i understand the rockets for vehicles and the spartan laser but choice the spartan laser or the Gravity hammer.. Over all 4.5/5 ( the bases look like with no cover at all. Fix those up and you'll have a up and running map for my bigger parties Don't rate yourself....Just saying makes you look like a big noob
haha i hoped ppl wouldnt have noticed. but anyway im thinkin of ditchin the rockets all together. and i want to put more cover in the map but i have no $
hey yea this is a very good map and actually has great gameplay but i mean this is foundary,why does everybody put vehicles in it,it is to small for vehicles,so in my opinion it shouldnt have the warthogs or the choppers,but in gameplay without them,great map
Hmm this map looks very nice. What I like the most about it is that it has height to it. I like how you brought the pillars in the map all the way up to the ceiling. The interlocking and geomerging looks nice in this map as well. I like how you kept this map very simple. Next time you post a thread on a map though try getting someone to create you a banner because I can tell you brought the picture from photobucket and edited and used the black and white effect and placed the coolest text that photobucket has lol. But it doesn't really effect what the map looks like Nice job
thnx man. geomerginging into the ceiling was the biggest pain in the ass tho. and its still crooked haha
Yes this is a very nice map.The merges are fantastic! If you had a possible 11\10 Feature Nao then I would vote for it. Anyways I love the way you made this work out! The bride in the middle is fantastic. You are a fantastic newcomer. I love the map overall by the way! Keep 'tis up.
wow! It looks very well don't and nicely interlocked/geomerged. I'll give it a DL and tell you what I think. And just looking at the pictures you were able to help me out on a map I'm stuck on. Thanks!
hey if anyone's gonna rate the map like a 1, plz say y instead of jus doin it for the sake of bein a ****
i dont see the merge with the celing? Also,i would reccomend putting more cover in the middle area, i understand the map is made to play with vehicles, but if theres NO cover, or any different elevations in an area, it will negativley affect gameplay. Also to add, the aim of this contest was to create a map with 2 warthogs, which was supposed to be difficult, i dont think adding MORE vehicles was a good idea. Maybe it would be better with one chopper in the middle or just removing them completely. Power weapons have already been mentioned, but heres a good idea. Give yourself 10 power weapon points (for bigger maps): Sniper:3.5 points, 2 snipers with 1 clip each = 4 points Rockets: 4 points, 2 rockets, 0 clips = 5 points Laser: 3 points for 180 spawn, 4 points for anything lower Hammer: 2 points w/out vehicles, 3 points w/ vehicles Energy sword: 3 points Shotgun: 2 points Machine gun turrets: .5 points if one, 2 points if theres 2 (spawn times should be high) Its just something that I use, im not saying its what pro forgers use, but i think it help with planning your map.
o go look at the red base pic. the pillar on the right is the part thats merged. and i said b4, i want to put in more cover but i have no $ left. o and thnx for that point system
Wow, this.. truly is, incredible. I opened up the template.. and pretty much gave up, I didn't know how to use the warthogs, and include the gap part.. but you've pulled everything off superbly. For a newcomer, you've stuck to all the rules, presented everything clearly with detail, and this tops most thread posts I see from much, much higher ranks. Your pics explain almost everything, and you've even included the techniques part. The chopper was a nice addition, I can imagine it fits in nicely with the map, and could mix things up a bit. Although, it could prove challenging to maintain for 25 secs+ considering there are two rockets and a Spartan laser on the map. I like the idea of the teleporter as well, it will definitely save time, and help gameplay. It's also good that you can't see what situation you're going to appear in, so it also provides as much risk as the man-cannons do. The only thing I could possibly think of that could improve the map, is more details on the lift and weapon placements, but they're minor issues really in comparison with everything else you've included. This looks fantastic overall, a 5/5 rating, 10/10 in the poll section, and a definite download, and I'll recommend to some of my friends too. Great job!
Haha great! So long has it been since forgehub has had such a map! So unique, and the interlocking and merginig on top of that was phenomenal!! Your ability to think out a layout before hand is making me jelous! Howvever, in the 6th picture when the pathway is shown, I think a bridge should be added there for multiple reason. For one, it's waaay to bare in that section, it would provide quick transport, as well as convenience. Other than all the small things that I wont bother to point out, this map looks like a great deal of sweat was put into it. Props!
the teleporter in the pic after it takes you where the lift takes you if that helps. you can get to the top only 2 ways bcuz i wanted the most powerful weapon hard to reach.
nice map, i like the pillar effect that you used, very nice geomerging at red and blue base. the arch is very well done, although i'm not sure if i like how the two turrets are both across from each other on that one platform.
Yeah I realize that. I don't mean the very top structure but the middle ground rooft-top area-ish. It's a little difficult to explain but if you do happen to understand what Im trying to get at here, I hope it improves your map in some way if you do add it.