Map Title: Tempest When the dust settles in this condemned arena, all that's left are bullet casings and echoes. Download Map Tempest v3 Description: Sandbox Crypt map. It features extensive use of interlocking and perfect symmetry. Best suited for Slayer, Team Slayer and Capture the Flag. 15+ hours of work. v2 Updates Courtyard boxes changed, blocks added instead of pillars for more space and to retain original jumps Laser spawn changed, pedestal merged into floor, blocks offset for emphasis v3 Updates Laser removed, too overpowered and easy to control Replaced with Energy Sword Weapon spawns: Bases: BR x4 Carbine x2 Shotgun x1, 150 second respawn Map Center: Energy Sword x1, 180 second respawn Corner Monuments: Sniper x1 Misc. BR x1 outside Blue Base Carbine x1 outside Red Base BR x2 around center structure New screenshots added See them here. Center View Corner Monument Sword Spawn Blue Base Top Down View Please leave your thoughts.
Very good map i like how this somehow reminds me of warlock with the central structure and the bases in the corner This is one of the better sandbox maps right now
the map is really nice nice i really think this is one of the better maps on sandbox. i like how its all conected and is really well forged. maybe think about taking the lazer out of the middle. i hope to see nice things from you in the future. keep up the good work
I love this map! It reminds me soo much of Halo 2, congrats in the symmetrical qualities,whenever I try and make something symmetrical it ends up being the most lopsided thing youve ever seen. EVAR
This map is very fun. the bases are pretty cool and the center structure reminds me of warlock (witch i loved), and it it very smoot. /5
Although there isnt anything that actually stands out from the screenshots of this map, I have fooled around in a few game on it and it plays pretty decently. You cant really tell at first glance, but he actually made some really cool and interesting interlocked structures in different places on the map. The bases where the sniper spawns leave something to be desired though. for example, there is an area behind the base with a large corner turned upsidedown as a platform. this could easily be interlocked with a ramp or wall to have a back entrance into the base, but instead its just a lonely platform behind the base serving no purpose. Besides that I'd say you have a decent, but generic set up, with overall average but fun gameplay on it. There could be some touchups and details that you could add for aesthetic quality, but i give this a 3.5/5 Also I think it might be important to add that its one of the only maps i didnt immediately delete after looking at in Forge mode, which says a lot.
This map reminds me so much of a Warlock/Foundation hybrid. I really like it a ton but if I could add a suggestion maybe a outer upper walkway. I only say this because I really like Foundation and it would add more room to the map. 4.5/5.
Agreed. If that back area led into the base, I think it would improve the flow of the map much better. Overall the map looks and plays fairly well.
I played arouynd in this map yesterday and it was very good. Only one problem I had with it, at the back of the normal bases, there is a hole you can fall down into by jumping over the block). Note: it can be seen in the blue base picture.
1 word BEAUTIFUL this map is amazing to look at and it still plays good which makes it a very good map. Sure its not the best gameplay wise but makes up for it in sheer forging quality. Thumbs up! ^^ 5/5