Moonshine Made Possible By: Vorpal Saint DOWNLOAD MOONSHINE HERE DOWNLOAD CONQUEST V3 HERE Alright, so yeah, here's my conquest map on Orbital. I started work on Moonshine a few days after getting the maps. I worked for a good two or so hours and had the first set up done. After testing a lot, and going back to tweak things here and there, I'm finally done. So, here it is. Weapons: x2 Magnums x2 Plasma Pistols x2 BR's x4 SMG's x2 Sniper Rifles x4 Spikers x2 Brute Shots x4 Plasma Rifles x2 Frags x4 Spikes Number of Cap Zones: 7 Screenshots Red Team Spawn Red Team 2nd Area Going into Red 3rd Area Red Team 3rd Area Blue Team Spawn Going into Blue 2nd area Blue Team 2nd Area Blue Team 3rd Area Middle Area Well, that's it. I hope you enjoy it. Thanks for all who helped test and suggest stuff.
When i played on this map with you, i was supprised how well it plays considering that the level layout is pretty simple. I'm happy to see that you have put up a barrier where you could previously jump out of the map. It was fun to play, there was suitable cover placed down and the weapon layout seemed to work. I'll give it a 4/5, nice job!
i KNEW this was coming! Orbitals just so linear a conquest would have to crop up. It would be cool if territory 7 was in that really narrow part by red base. But this looks nice to. If you want to play a game on i later, send me an invite. I can't find anyone with the maps
NOOOO! I wanted to be the first to make a conquest map on the mythic maps! lol... Back on subject. I think that this is a great map, The only problem I could see is that it is pretty big so it would be hard to capture territories without dying then sent a distance away. EDIT: The link for the map isnt working.
Okay about the map, Very nice work flowed just like a Conquest map should...even though we only got a 3v3 it was great. I really didn't see to just of a problem anywhere which is good. I liked the sniper spawn right at the beginning making it more of a challenge on who can react to it first instead of who gets the head start. I didn't get to play on the Red team so I didn't know how there attacking side was but i'm just as sure it was action packed as the Blue side. Congrats.
Actually, it's not really that long... but it's long enough. A problem with a lot of the recent conquest maps is that they are WAY to short. By making the path longer and having more turns, you actually have time to gather your team together instead of dying just seconds after you spawn. I only got to play a 3v3 on this and it played great. There would definitely be more action if it was 4v4, but the 3v3 worked just fine. Everything seemed to be balanced, and the game was very close. The map fits conquest perfectly: tug of war. Looking forward to future maps Vorpal.
the download link is leading me to a Forgehub 404 error page. anyways, good ****! i helped a little bit with testing and it was a lot of fun, im glad to see that you adjusted a few things (the original position of the sniper had bothered me)
Ugh, I was just starting to make a Conquest Orbital map lol. Well I'll bet any money this one would have been better than mine anyway. I think Orbital is the best map in the mythic map pack (Gameplay wise) so this ought to be hella fun.
Thanks for all the commets so far guys... and I'm glad you all seem to like it. Oh, and I fix'd the DL link. Sorry 'bout that.
Well there are a few problems with this map that don't need to be fixed. 1) There is no DieHard in a picture 2) Where's the train? 3) What about the awesome switch that wasn't there? ------------------------ Great Conquest map with just a few objects. I didn't get to play as the other team, just the one that spawns on the stairs, so I don't really know if it is balanced 100%. Maybe it was just because we had that bad guest that couldn't shoot anything, but it wasn't balanced when we played. 5/5 as it is though, weapons are good, along with some good placements. Only played it once or twice, would like to get some more games on it. Send me an invite if you play again -DieHard
Even though this was posted first I saw DRISCOLL's version of conquest and I liked that better. All around though not comparing to other maps, I'd give this a 4/5 (Whats the name got to do with the map?) Also conquest should be perfectly symmetrical