Nightfall

Discussion in 'Halo 3 Casual Maps' started by Weeden Project, Mar 7, 2009.

  1. Weeden Project

    Weeden Project Ancient
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    Nightfall
    Created by Weeden Project

    Supported Gametypes:
    Shadow Demons infection variant.

    Map Description
    Simply put, this is an infection map made using the 'Sand-blasted' no guardians map posted by Time Glitch. The basis of the map is that the zombies spawn in the shadowed areas in the dunes, which are made much darker using the Gloomy visual filter, whilst the humans spawn in the lit area in the centre of the map. The centre of the map contains a small listening post, with a guard tower containing a turret on each corner. The towers are reached by a teleporter in the center building. There are several weapons scattered around the base, including the extremely usefull supply of BR's. The zombies have black armour, making them even harder to see, high speed and low gravity. They also have 150% damage resistance, but no shields, hence the BR's usefullness for making one hit kills.



    Overview of the base.
    [​IMG]

    Guard towers.
    [​IMG]

    Central building with teleporter.
    [​IMG]

    They come.
    [​IMG]

    And keep on coming.
    [​IMG]

    Zombie's always seem to go after me.
    [​IMG]

    The one we left to die.
    [​IMG]

    The ammo run was a slight disaster.
    [​IMG]

    Run for the hills!
    [​IMG]

    Run for the hills! - Take 2
    [​IMG]

    Trust me, you don't want to be last man standing.
    [​IMG]



    Well, thats all from me, i hope you like the map and i would much appreciate feedback. I would also like to thank Time Glitch for the no guardians map, this map wouldn't have been possible without it.

    Download Nightfall
    Download Shadow Demons
     
  2. d4rkdemon

    d4rkdemon Ancient
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    really cool map i carnt wait till sanbox is released to the public

    one thing is that the couldent the zombies just take out the humans before they get to a guard tower or ammo?

    if i am correct you could put a starting point for the zombies under a custom power up which slows them down
     
  3. Weeden Project

    Weeden Project Ancient
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    Only if the humans don't pay attention, if they watch each others backs they can get weapons and either defend the base, or just run to the dunes to try and hide
     
  4. EpicFishFingers

    EpicFishFingers Ancient
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    Is it just sheer coincidence that you used Time Glitch's canvas AND one of his map's names? lol

    This is a good idea for the canvas, I was thinking of something where the zombies come from the centre and out to where the humans are, but this probably works better. The screenshots are good too, and I like your use of the teleporters to get up to the towers. The map is pretty basic though and very open. More levels would be better.

    The zombies should maybe have more damage resistance, maybe 300%?
     
  5. Weeden Project

    Weeden Project Ancient
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    Actually it is pure coincidence that i used that map name, to be honest i didn't know that he'd already used it
     
  6. xxDeeJxx

    xxDeeJxx Ancient
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    the main idea is cool, zombies coming out from the dark etc.
    but with only 150 damage resistance, and no shields, they had better move Hell-u fast, because the humans have 4 turrets, and that is waaaaaaaaaay too powerful for no shielded zombies.
     
  7. Weeden Project

    Weeden Project Ancient
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    The zombies have 200% speed and 50% gravity, so they can dodge turrets with ease, and the turrets can be easily flanked by a smart zombie
     
  8. Undead Fanatic

    Undead Fanatic Ancient
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    Kickass idea, You get 5 Stars for Epicness. I download, play and revise my rating when I get back.
     
  9. noklu

    noklu Ancient
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    Great idea for a mpa, i expect we will see many more infection maps like these, but you are the first. However the energy swords that the zombies carry make it easier to see them, so maybe you should make them spawn with a secondary to make it harder to see them.

    Also it would be nice if you built more bases out in the dark for humans to retreat to. 4/5 for originality.
     

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