seem not to be interlocked. It seems that anyone can be lazy and place things because of skybox and get it called a good map. Do you notice this, I sure do. I mean come one. What happened to foundry style forging, where you needed skills to make maps.
Well, most of the good forgers do not have the maps yet, and most good maps would not be made in two weeks. Of course the ones coming out a week after it is released are going to suck. And of course since more than half the community does not have the maps, they are going to suck.
It makes it evener and nicer, more complete more profesianol (spelling) Imagine a map on Foundry without interlocking. It would probably suck. Sandbox has these maps that probably took 2-3hours to make looking like gold, I don't know if this is good or bad.
Well, the thing with Sandbox is that the objects fit so well together that interlocking doesn't seem really necessary. Unless you're making a complex structure, or something just for aesthetics, then interlocking would be very useful.
Well with that being siad, really the measurements ments have not been found yet, and geomerging is now not in mind for this map (nothing to geo with).
Sandbox is no let-down, trust me. Amazing maps, truly amazing maps will come of it. I've done little h4x forging (interlocks) thus far, but that is because I am screwing around with shapes. The fact that items can fit so closely together allows you to create a better pre-layout of your map before you go in and interlock everything, and that is very nice. What interlocking/geomerging I have done is very smooth and precise, much easier. As for the interlocking I plan to do to make the most of these items, resulting in the stuff better forgers than I could think of, rest assure the quality of Sandbox maps will see a definate rise.
Interlocking is a method of the past. It is time for us to move and not wory about little glitches that we no longer need.
Well at the beginning, no one interlocked and geomerged everything on Foundry. Even when we found out about it, no one used it until it became a standard for a "good map". When someone makes a good completely interlocked map, which will certainly be soon, people will realize they can't be lazy. The best maps will use interlocking for the things that are needed, such as making a smoother floor. There will still be interlocking noatter what.
interlocking =/= skills. Im working on a sandbox map, and yes... theres plenty of interlocking..... and plenty of not interlocking. These pieces just dont call for it in most cases.
I just started building my map today, and the only time I think I'll need to interlock is if I mess up and things don't stay lined up right from one half of the map to the other. Interlocking for me is purely aesthetic or patchwork to fix things now.
Time Although it may seem limitless, there are only so many ways to stack the given objects on top of each other. Once a little time passes interlocking will probably play a big role in making a sandbox map stand out with innovative structures. For right now, though, everything stands out and looks very cool, and very playable so the need to interlock purely for originality isn't really needed yet.
I will interlock anything that has to do with the floor of something, this is because I do not like walking over stuff that gives a small bump. It may not hurt gameplay or anything, but I just don't like it. So, I will likely only be interlocking floors.
Thats because it is not needed anymore. Yes, if a shape doesn't quite fit, interlock it. But now it is going to be a thing of the past (I hope). Things fit together much nicer now, and interlocking is mostly needed only to make things fit better. For example, heres a small screenshot of my new map that I have been working on for the past few days. Nothing in the picture is interlocked. Unlike Foundry where things didn't fit together, and to make standard shapes (circles etc.) you had to interlock for hours on end. This is no longer the case. Things fit together perfectly, and they fit together nicely. I know I'm repeating myself (and yes I know that celing in the picutre is messed up) but just trust me - no intrelawks required.
your conception of what makes a good map is well.. rather a misconception. Interlocking does not make a map, sure it helps a bit, a lot even on Foundry.. but on Sandbox, its both A) not as necessary, as pieces flow together much better and we have a wider variety of objects to work with, and B) most maps do still have some. Interlocking does not make your map good. Great map design does.
if they are not interlocked you don't bump up. You may slightly but it is the amount you would if the boxes on foundry were interlocked. And grenaades cant go through the cracks
i will only interlock where there is foor-meets-floor and floor-meets-structure. after that, it's all place-and-go, simple drop-it-after-spawning-it-and-it-looks-good forging.