Download Camelot Gametypes: 1. Slayer 2. One Flag 3. One Bomb 4. KOTH 5. Oddball 6. VIP 7. Territories Weapons: 1. 8 BR's 3. 2 SMG's 4. 1 Sniper Rifle 5. 1 Beam Rifle 5. 1 Energy Sword 6. 1 Shot Gun 7. 1 Needler Equipment: 1. 1 Power Drain 2. 2 Fire Grenades 3. 2 Plasma Grenades 4. 1 Bubble Shield 6. 1 Grav Lift Vehicles: 1 Mongoose 1 Ghost Side A - Attackers Base - Extended Platform with two cover points - BR and Brute Shot spawns Side A Castle Entrance - Dual SMG Spawn - Propane Cannon Charged Midfield - Center Castle Entrance Side B Attackers - View of midfield cover Side B Attackers - Offensive Sniper Perch - Sniper Spawn Side A Castle Entrance - Triple Level Defensive BR Tower Side A Castle Interior - Propane Cannon Detonator Interior Castle Center - BR/Fire Grenade spawn Side B Castle Interior - Beam Rifle Spawn Back Wall Center Front Castle Exterior - BR & Sniper Defensive Positions Side A Castle Exterior - Vulnerable Castle Guard Side A Castle Interior - Propane Cannon Detonation Side B Castle Exterior - Propane Cannon Launch Castle Center - High Ground Perch Side B Attackers - Offensive Sniping Castle Center - Castle Breach Side A Attackers - Ghost Jack Side B Castle Interior - BR Windows Main Floor Please enjoy Camelot. Comments and feedback are appreciated. Download Camelot
I don't know how long it's been since I've seen a working "storm the castle" map. It looks amazing. I love the layout, even though it is somewhat standard for the type of map. The back, oh who I am I kidding, and the front of the castle look very good. You have solid interlocking and merging as far as I can tell. I like the propane cannon idea, although I would like to know the respawn rate of them. It looks like you have pretty good weapons choice. Is the sword in the stone? lol. The map looks really fun for one sided gametypes. Can I have a recommended number of players? You have my download good sir. I Love It. Keep Forging.
I must say this is a most excellent looking map! and i can see you have alot of experience in nice looking maps! Very Nice dude! Looks: 5/5
reply i remember seeing this map and playing around on it but i wish i was there when u were testing it is very nice to look at so u can pown all the newbs staring the whole time at the amazing map u made very nice 5/5
I saw the asthetics and i instantly knew it was u!! Wow yet again innovation in terms of merging and making it look pretty, great job! Can the fusion coils be shot from the front if they can make sure theres a resonable respawn so it doesnt get frustraighting.
wow, when i first saw the title picture, i was just like... wow. the map looks very aesthetically pleasing, and the interlocking is great. i just have to say that besides the huge castle, the map looks empty. i would improve on the emptiness of the map in a v2.
?'s Camelot is recommended for 6 to 12 players. One sided gametypes are great on this map. Territories is my favorite, but one bomb and one flag can be pretty hectic too. The fusion coils can be fired from the front with a well placed BR our Sniper shot. The respawn time on the detonator and propane tanks are both 10 seconds. The cannon recharges quickly so if you are going to make a run for the left side entrance you'd better time it right. The middle of the map was left empty on purpose to improve the gameplay. There is plenty of cover in the back two sections and obviously the base is well protected. The map needed this small open void to act as a "No man's land". If their was any more cover in the middle it would be easy to just stroll right into the castle. The idea is that it should be hard to make it in.
great interlocking! It is very rare to see a balenced castle map with any asthetic touches at all on the attacker's side. Way to break the boundries! 5/5 I also like the room with the window panels in it.
Great map, was going to test it out, but I got the times mixed up. 5/5, nice interlocking and great towers. The fusion coils that launch the propane tanks or whatever are cool too.
Thanks. It did spend a lot of time making sure both the castle and the attackers bases were nice to look at. I did want to make sure that this map was extremely balanced though. On most of my earlier maps I focused a little to much on aesthetics and not enough time on flow and balance. The window panel room is one of three similar BR defensive positions. The other two are directly above the window room. Here's the other two:
Ha ha. Looks hectic. Hmm, from the looks of it you seem to have focused more on the inner 'castle' part overall. Still, it does look nice and fun to play on. I'm downloading now. Will return with my experience .
4. 1 Sniper Rifle 5. 1 Beam Rifle 5. 1 Energy Sword 6. 1 Shot Gun Me no likey your weapon selection. Take out 1 sniper and take out either the sword or the shotgun. And if you choose shotgun, replace it with the Mauler. I have come to a conclusion that your maps always have this Ancient Architectural cities theme yet still futuristic. I like it. The game play does not seem to be exciting but I'm sure the eye-candy rocks. LOL. Nice job. Hope you keep improving.
Weapons The way it works right now is that the defensive position has a sniper and the offensive position has a sniper. It's the same with the sword and shotgun. Each team has a close range power weapon as well. It feels pretty balanced the way it's set up. If I eliminated one of the snipers which team should have the one remaining?
Maki I somehow wound up in a test for this map a few days ago, a koth game, I believe. I want to take this opportunity to tell you, (since I haven't said it before, to my discredit) that I love your aesthetic style. I've looked at all of your maps and you do very good work imho. I'm not much for competative playing, and style goes a long way in my book. Keep it up, man. As for the gameplay, I had fun.
^Thanks Predicide. I focus heavily on aesthetics when building all of my maps. I would call my style Aesthetic Competitive. With my last couple of maps I have really tried to spend just as much time considering gameplay and flow as I have in the past on eye candy, though.
I'm a big fan of Aesthetics. Too many maps that get posted here have that boring generic look to it. It's quite rare that someone produces something that plays well (and from the pics I'm assuming it does, but I'm going to download for further inquiry) and also provides some eye-candy to look at. Very original, excellent job.
WOW this map loos absolutely fantastic. i am amazed with this map. i love everything you have done my favourite is the tower in the middle with the clockish this in the center. the interlocking is superb and simpley beautifull. it looks fantasticly well constructed and it is asthetically AWESOME! congrats on this totally wicked amazing kick ass map. i am downloading it right now!!! 10/10!!