"A group of soldiers must evade machine gun fire to kill the nubs on shore." That's the description, and that's pretty much the game. A bunch of soldiers fall from their boat into the waters of High Ground. Their task is to kill the enemies onshore, who have turrets, with their grenades and shotguns. Using strategically placed bubble shields, rocks, and debris, they must work their way up shore and kill the enemies. Once they have killed the enemy, the enemy joins their cause (it's infection). Usually, the game ends with the people on shore retreating, and the soldiers catching them. The people on shore have minimal speed, so it is hard for them to escape. The soldiers who spawn in the water also have to be careful not to go out too far, otherwise they will drown. The drowning point is marked by grav lifts. There is also a point of no-return on the beach, so soldiers can go from the water to the land, but not the other way around. DOWNLOAD THE MAP DOWNLOAD THE GAMETYPE (Aquatic)
interesting i guess..... Games like this have been done before, only its the zombies coming from land, not water. well w/e i guess. could be fun with a GOOD party. 2/5
haha that looks really fun! I don't think i've seen anyone make a map that far out into the water yet. I've played games similar to this but never on infection. This is a really cool idea, did you come up with it? I wish more of my friends were online right now so i could be playing this! great job, and great idea!
Meh, pretty simple. Kinda like Fish Pond, but not sure how good this will be. I would have put some equipment floataing in the water to add to gameplay because you need lots of people otherwise it might be too easy for the turret.
There are bubble shields on some rocks and those cement blocks floating in the water. And the water soldiers do not need help winning... they have grenades.
Looks ok, i'm just not a big fan of turrets on zombie gametypes. Makes it long and boring for the zombies.
Doesn't look like you put all too much effort into forging this, and the gameplay is like fatkid but without the fatkid -- neverending. Not trying to be a brat (sorry if I was). If you made a V2 on Foundry with some extra features, then I would be impressed. Try adding some cover to spawn later in-game.
No, the games are usually very short. The zombies have grenades... two well placed grenades and already one human is infected. And the zombies do have cover.... rocks, bubble shields, and barriers. And more barriers spawn after a minute of playing. And I said above, rounds are short.