All of the good forge maps I've seen/played have everything perfectly lined up, perfectly straight, and perfectly interlocked. I know to use guides but I'm not very good. Does anyone have any tips for placing guides?
No, they weren't. WTF? Here is something I made for part of my guide. This sub-section will cover the use of guides (and probably tell you more than you need to know). Guides are something I wished I knew from the beginning. There are several different methods, but they are all for the same purpose. That purpose is getting everything aligned correctly. My preferred method is using immovable objects. The way this method is used is by pressing the object against it. The guide will need to be in a location that makes the object be where it is supposed to be. For example, you have a box exactly where you want it be. You need to place a box next to it and you want it to be perfectly aligned. You press your guide against the original box and ease it into its place. From now on, let’s call these “intentional guides” Then you do the same with the second box to get it aligned the way you want it. That is only one of the things guides can do. Be creative while using guides. If you don’t like this method, try using other guides. Other guide guides include Foundry’s floor or Sandbox’s grid, spawnpoints, cones etc., and original map geometry. *1 Now that you know what guides do and how to use them, you can begin utilizing these methods. Generally, every object needs 3 guides (more or less depending on how exact it need to be *2) excluding original objects. The reason why you need 3 is because there are 3 different axes that the object can move on, width (X), height (Y), and depth (Z). In the example above, there is one obvious guide that was used. I called that guide “guide”. “Well, wait” you might wonder, “I thought there needs to be 3 guides.” There are. The original box is the second guide. What is the first? Not the intentional guide. The floor is the first. It is first because it was there first. The intentional guide is the third. *3 Acknowledging the floor as a guide becomes important later when you learn about floating objects.*4 *1: Using the guides mention go by “eye balling” it. Using map geometry is a good way to align it with the map for original objects. *2: The more guides, the harder it gets. Using 2 guides can be used if it doesn’t matter where it is on one axis. 4 can be used if it needs to be exact in one direction. 5 can be used if it needs to be exact in two directions. 6 cannot be used. *3: Summary: 1. Floor 2. Original Object 3. Intentional Guide *4: Floating does not use the floor. Therefore you will need an extra guide.
Hey! I forge on foundry alot and I've been using fence walls for guides for a long time. They have a slight sinking property (similar to a door or tele-porter) that lets it line up almost completely flush with other objects (boxes, walls, ect.) And to help to interlock boxes together put a fence wall against the side. Then set the box to spawn at start: no. After that simply put another fence wall against the one already made so that it would be inside the box when it spawns. Well srry if i started rambling, good luck & hope i helped!
When I merge two double boxes together (on foundry) I try to get the two white rectangles on the very end at the top of the box parallel. But trying to get floating boxes on avalanche perfectly level with each other? All I can say is this: Thank Bungie for Skybubble.