Mlg Spread/Spreadout

Discussion in 'Halo 3 MLG Maps' started by Tyler6270, Mar 1, 2009.

  1. Tyler6270

    Tyler6270 Ancient
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    All right guys this is my first Forge map ever lol (other than screwing around.) So this map is Called Mlg Spread/ Spread out. The reason for the two different names is because you can play slayer or CTF on it. I read the MLG map posting standards and I do believe my map meets them. Please leave good criticism I need to know what I need to improve on, I know it probably won't be great but, I hope I will get better. Also sorry if the screen shots are bad, (This is my first time posting them/trying this).

    [​IMG]

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    Also I don't know how to direct link to maps so here are the two maps in my fileshare

    Halo 3 File Share

    One is CTF, and the other is the slayer version. The only difference is that the slayer version I took out two fences and added three bridges over the level. Thanks guys/girls!
     
  2. T4K Shadow

    T4K Shadow Ancient
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    this map doesnt look very neat, try looking in the forging 101 section, learn how to interlock and it will make your maps alot smoother and attractive. Maybe make a v2 once you learn how to interlock, until then, i wont rate it.
     
  3. Insane54

    Insane54 Ancient
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    Alright. First off, fence walls aren't generally used in MLG, just FYI. Same with crates.

    I think generally in MLG, there's more cover to the sides than in the middle, to promote the longer routes and teamwork. While the middle is an option, you need to be covered. I think you should do that instead of your current set up (the other way around).

    I didn't like how you had to jump from platform to platform, that could have been put together smoothly. Some parts could use tactical jumps, like the middle platforms should be able to be jumped.

    Also, neatness is pretty important that everything looks nice, but not absolutely important. Try working first on your gameplay (figure out where people will go and the best way to promote teamwork, make sure there are at least 2 routes to every place on your map, and so on), then make it look all pretty.

    Hope this helps :)
     
  4. Death Height

    Death Height Ancient
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    he has some interlocking. i bet he was just a bit lazy and didnt want to do it with everything lol XD
    well, from wat i can see, it doesnt look like much of an mlg map. sry no dl from me
    yes go for a v2! there is always a chance to be greater
     
  5. JarHead

    JarHead Ancient
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    This looks like a very nice idea that was
    not taken to its full potential. But you should
    try some more merging on it. But not bad.
     
  6. Agamer

    Agamer Ancient
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    To begin with I would like to say that once in a time in everyone's beginning on this site we were not amazing, nor great. That is where you come in Tyler, because by posting this map on Forgehub you will learn to get better from the constructive criticism given here at Forgehub. In the long run after practicing the techniques in Forge and making more more maps, and trying out other maps, you will develop the tendency to be better at forging.

    When it comes to time when you play MLG there are certain things that are expected for it to be considered MLG. Let alone that you are new, there are still things that you need to learn in general.

    Things that can be improved in your map are the following:

    Balancing/Weapon Placement: Considering that your map is symmetrical you need to consider that there should only be a single power weapon placed on your map. As seeing that you have both a rocket launcher and sniper placed on the same side, you may want to consider removing the sniper due to the lack of cover. I can forsee spawn camping due to the advantage of the sniper because of the overpowering on it. The sniper rifle has too big of clip, too fast of a respawn, and can control the other team once gained by a team. The mauler is necessarily a bad choice to have on this map due to the wide open areas throughout the lower section of the map. You should consider the Rockets being moved to the very top mid of the map to introduce a risk to picking them up. The Battle Rifle is the essential weapon in an MLG gametype. It should be placed in more commonly passed through areas. It should not be tucked in far away corners are places where the flow of the map is inhibited. Battle Rifles on your map should be moved to easier to get and more open locations. All of your cover is placed in the higher up areas more towards B side where it should be evenly placed throughout the lower areas of the whole map. Frag grenades and Sticky grenades are both hard to find and are out of place in the map. Consider placing them where the natural flow of the map is(where people will walk).

    Spawns: There are only six respawns for each team on your map with the inclusion of two in the middle. There are only four spawn points for each team on the map and they are badly placed. When placing your spawns you should be able to walk several feet straight forward before having to turn, while on two of your spawn points on both sides they are facing a fence wall right in front of them at the get go. Those can easily be moved to lower ground and/or repositioned to a better spot. Having additional respawns and spawn points on your map can also improve your spawning drastically. The neutral spawns should be removed on your map due being put in the open and there will prevalent spawn killing due to the location of them. Additionally you need to have spawns placed with cover in reach.

    Here are two tutorials to help you out with spawns too.
    Effective spawn placement
    Advanced guide to respawns

    Aesthetics: Your map is lacking in general aesthetics including interlocking, symmetry, and smoothness throughout your map. The two walls back in your bases should entirely be removed and be replaced with a single box. Both sides of the map should be symmetrically blocked off, due to the left side being able to have higher ground than the right. There is a lot of uneven interlocking, slanted interlocking, and uneven immovable object item placement. As Insane had previously said your fence walls do not make good choice of cover due to the fact that host can shoot through them with all weapons while others can not. Any movable objects on an MLG map are usually stable with the use of a weapon holder. As in terms of their objects on your map they can be easily fixed with the addition of geomerging and interlocking. Such as boxes, stairs, and bridges on your map.

    Final thoughts: Your map needs more interlocking to decrease the roughness and bumps found throughout the map. As well you need to open the more closed areas to eliminate the potential of camping. The addition of more cover in the open areas is key in your map. Making your map break proof is also needed since I have broken it several times and on both sides of the map. The bases are unnecessarily small. Especially with respect to the rest of the map. Flipping all of your double boxes and single boxes will add a smoother walking surface to your map along with interlocking them into each other to prevent any gaps. Also to get the most out of your File Share you do not need to have screenshots in your file share they can still be used when not in a File Share. When making a map make you should make your map support all the gametypes you want for your map without having multiple map variants. Taking your pictures in Theater mode also makes your pictures look better.

    Here are some general tutorials that can additionally help you out on your maps:
    Interlocking
    Advanced Interlocking and Merging
    Geomerging Immovable objects

    Here is a good MLG tutorial that can improve your MLG maps:
    MLG Standard

    I recommend using these game variants when playing on MLG: Link

    I hope this helped you out
    Sincerely,

    Agamer93
     
  7. xxDeeJxx

    xxDeeJxx Ancient
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    Jesus, long comment above me!!!!
    don't take pics for first person, they look bad. No movable objects in MLG
    i think you need to define the bases a bit better, they are just blobs of geometry, they need to function as a safe spawn. and use powerups to mark bases
     
  8. Tyler6270

    Tyler6270 Ancient
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    Wow. Lol long comment from Agamer! Thank you guys SOOOOO much, and its not that I was lazy on the merging, I just don't get it to like its full extent, like on how people get them so even on the merge, I will defff work on a v2, and work on keeping people out of that area, Also on another note, I will deff help with the flow. I just got done playing some MLG with one of my friends (He's a general) And he was showing me all the paths he takes, and how they flow. I will change the rockets placement as well as the snipers, I will make more callouts, and I will change the maulers placement. Also add more grenades and brs in well placed areas. By the time I am done with this map, it'll be a v49574 : D. Also I just found out that you don't have to have the screen shots as agamer said (Thank god) In the file share. I will also start taking better pictures, and have people rate my levels (On this site if no one minds me adding them) Before I post it here. I don't want to aggrivate people by posting a ton of nooby maps. But seriously, Thank you guys for you beautiful criticism, MUCHHHH appreciated. I will work on all the things you guys have said, I am also looking at the two respawn guides that you have left for me agamer, I very much appreciated all the links you gave me!! Thanks again!!! -Tyler
     

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