Foundry Keys Inc.

Discussion in 'Halo 3 Competitive Maps' started by Crypt0117, Feb 22, 2009.

  1. Crypt0117

    Crypt0117 Ancient
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    Keys Inc.




    http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=67600393



    Keys Inc. a revision on Keys Industries.
    Redesigned to allow for better flow.

    Designed for slayer, CTF and assault.

    Symmetrical map with an "assembly line" in the middle.

    Two "bases" on either side with multiple routes for maximum carnage.


    Weapons on map:
    6 assault rifles
    4 battle rifles
    2 brute shots
    2 maulers
    2 carbines
    2 shotguns
    1 sword
    1 sniper rifle
    1 spartan laser

    Equipment on map:
    1 power drainer
    1 grav lift
    1 bubble shield
    1 invisibility
    1 over shield



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    #1 Crypt0117, Feb 22, 2009
    Last edited: Feb 26, 2009
  2. Gunnergrunt

    Gunnergrunt Ancient
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    alright thats more like it! a rolling wire chute! And i particularly love that long tunnel with the camo in it. This looks interesting. I'll download this one
     
  3. sourdauer

    sourdauer Ancient
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    if u ask me, this one is better than the other one u posted because it has teh pizzaz everyone was flaming u about. only one question, do teh wire spools get shot through the chute like a death train, or are they there for purely the asthetic value?
     
  4. Crypt0117

    Crypt0117 Ancient
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    Thanks. Please download. I have corrected the link so it takes you to the correct map. Thanks again.
     
  5. Bootsie 22

    Bootsie 22 Ancient
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    Wow, I really like your "assembly line." Genius use of wire spools. It really adds to your "factory" feel.
     
  6. Crypt0117

    Crypt0117 Ancient
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    Yeah thanks. Plus the rocket launchers is at the top of the chute so it can very dangerous trying to get it.
     
  7. Born 0n Board

    Born 0n Board Ancient
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    One of the more interesting maps right now.

    For a few reasons. First in foremost is almost given, clean forging. You paid enough attention to the geometry and cleanly interlocked yet at the same time you have nice bits of scenery.

    From a layout standpoint it look promising. You have used much of the provided space given in Foundry and have a good number of ramps and walkways meaning movement across the map will be smooth and not as choppy as maps that require more jumping.

    EDIT: This weekend I am playing customs on multiple map variants and will be sure to play this, gather my thoughts and post them here.
     
  8. kkonflict

    kkonflict Ancient
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    Looks good and nice ramp thingy with the coils too.
    Ill dl
     

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