Foundry Bayona

Discussion in 'Halo 3 Competitive Maps' started by HLG FlashPoint, Feb 26, 2009.

?

Is this map good or bad or medium

  1. Good

    1 vote(s)
    25.0%
  2. medium

    3 vote(s)
    75.0%
  3. bad :(

    0 vote(s)
    0.0%
  1. HLG FlashPoint

    HLG FlashPoint Ancient
    Senior Member

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    BAYONA
    Created by XxInTheShadowsX


    A long fought over territory in the middle of two great landmark, New mombassa and Citadel.

    Base: ___-.Foundry




    Supported Gametypes:


    • Capture the Flag
      Infection
      King of the Hill
      Slayer​


    Story:

    A long fought over territory that the blue and red armies fought for control so they had a foothold between two major territories, New Mombassa and Citadel.​

    Description:

    This is probally one of my more pleasing map and it is in my opinion is my personel best it can support Multi CTF, KOTH, Team slayer, and Infection. It is good for infection because has many good spots to hold off and it can play with most every gametype if the the gametype is made from TS, KOTH, CTF, and Infection.​

    Weapon list:
    Br x5
    Shotgun x1
    Sniper rifle x1
    SMG x6
    Spiker x4
    Needler x1
    Plasma cannon x2
    Carbine x5
    Beam rifle x1
    Rocket Lawnchair x1
    Plasma Grenade x10
    Spike Grenade x2
    Bubble sheild x3
    Regenerator x2
    Deployable cover x1
    Active camo x1
    Custom powerup x1​

    I know you are probally thinking it is overpowered and I admit it is but the fact that there is some power weapons doesn't ruin the map because they are spread apart.​

    Forging 101:

    [ YES ] __Floating Objects
    [ ___ ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ ___ ] __Effective Spawn Placement
    [ ___ ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ YES ] __Objects Merged with Map Geometry
    [ YES ] __Unlimited Budget Glitch​


    The Left side overview
    [​IMG][/img]​

    The right side overview
    [​IMG][/img]​

    red base
    [​IMG][/img]​

    blue base
    [​IMG][/img]​

    pathway connecting the two bases
    [​IMG][/img]​

    The center structure which can be used to get to the sniper toweer
    [​IMG][/img]​

    Sniper tower
    [​IMG][/img]​

    Sniper tower walkway
    [​IMG][/img]​

    Rocket spawn
    [​IMG][/img]​

    Turret walkway
    [​IMG][/img]​



     
  2. MichMaster32

    MichMaster32 Ancient
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    the map is alright. i would try to suggest that when making a map to try to make it realistic. unless you dont like to. but i know the more realistic it looks the better the response will be. i like how you forge. keep forging and you will get really good.
     
  3. ShortKidPena

    ShortKidPena Ancient
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    Well on to the map. I really like the layout of the map, but im not sure if it is symmetrical or not. It looks like it isn't, and seems like one side may be overpowered. I do like the starting bases and the interlocked boxes. It said at the top that you had geomerging, but i just couldn't find it...not a big deal, just wondering. It also looks a bit bumpy in certain areas in the map, which would be fixed. Overall i would give it a 3/5 on looks, but ill rate u on gameplay as soon as i get it downloaded.

    I hope to see a v2
     
  4. MAP MAKER

    MAP MAKER Ancient
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    I think the mad arrangement off the moveable pieces needs to be changed a little as these look a little cheap and detract from the clean merging and overall look of the map. I like the set up and bases look interesting, it plays pretty well but i found my self holding sniper all too often, also it doesnt look exactly symetrical which you might wanna look at, use walls or box's to firgure out distances and things.

    Good job though looking foreward to version 2 ;}
     
  5. The Number 0000

    The Number 0000 Ancient
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    I suggest maybe removing a little bit of that Crate Pyriamid, I'm all for it, but as said above, it seems as if it it's just a little detracting from the overall appeal. You have clean merging, and interlocking. I like the rocket walkway, it looks really nice, and clean. Nice work on the map and post. Quick question. Recommended number of players? Nice Map, I might download later if I can finish debating which of my variants need deleting. Good map again. Keep Forging.
     
  6. Bootsie 22

    Bootsie 22 Ancient
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    Um, your bases are a little confined. I wouldn't probably call them bases, you really cant take cover there. You'd get grenaded terribly.

    Other than that, it looks alright. You do a nice job interlocking but the map style is a bit random.
     
  7. BlueMasterChief

    BlueMasterChief Ancient
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    Meh, its not bad, but not good. Looks a little sloppy. The bases are WAYY to plain, I suggest if you make a v2 that you add more in the base, and it looks kind of plain. I suggest you fix that.
     
  8. HLG FlashPoint

    HLG FlashPoint Ancient
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    Ya Im gunna get a v2 up and running when i get a chance to if I'm not busy on sandbox.

    By the way My player recommendation for each game type is

    Team slayer 4-12 players
    Koth 8-16 players (It is awesome with Koth)
    Capture the flag 6-14 players
    Infection 8-16 players (lots of good spots to hold off from the zombies like the walkway to the sniper and the beam rifle base is good to)
     
    #8 HLG FlashPoint, Feb 27, 2009
    Last edited: Feb 27, 2009
  9. luckiesnipes

    luckiesnipes Ancient
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    In your list of forge tricks you said no instant respwn so what if someone destroyed the gravlift that gets you to the sniper spawn that would be all messed up. Also some stuff is crooked Im sure v2 will be better
     
  10. x Paralyze x

    x Paralyze x Ancient
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    I think the map gameplay would be alright, but it just looks a bit messy. Mabie you could delete the crate pile and make something else? Just a suggestion.
     
  11. HLG FlashPoint

    HLG FlashPoint Ancient
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    Yah I finished make the V2 so im about to post it after i post i will put a link in this thread to it.
     

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