Map: Stationary V2 Gametype: Threat V2 Created by EconomyPuppy The thing I don't understand is some ideas for aesthics. There is nothing I can come up with. I'll read the suggestions, and make the idea. Version TwoThe second installation of Stationary, and it came fast. Some minor and major fixes to this very simple game, V2 allows falling objects, a fixed zombie base (which would really annoy some people), and a launcher. The aesthics are in the launcher (kind of crappy, I'm not the best athestic person). Anyways, onto the description. DescriptionThis is a fairly simple game and design. The humans have to defend from their point on the ground, because zombies have taken over a poorly-built military simulation of a UFO. These zombies are falling out of the sky, onto the humans, trying to infect them. The humans, on the other hand, don't want to eat lunch so they put as much led into the zombies as they can (And that's a lot...). The zombies are fairly weak, and die in one shot. But that doesn't exactly mean that it's easy for the humans. The zombies have a deployable cover that doesn't respawn, and at the two minute mark, fusion coils to push over to kill the humans*. They also can fall behind cover, which spawns every so often, usually endangering the human's lives. When the zombies get to the floor, the humans usually (almost always) panic and shoot randomly.Then, you and your friends can usually wipe them out. [For 8-16 players ONLY.] Story Spoiler The zombies started coming. They just swarmed us. I blame Matt, if he didn't send out that damn distress call, we wouldn't be screwed. Now those..things...are just pouring out of the sky. There's no end to them. I don't really think I'll make it, but just in case, we contacted military through the signal to help pick us up. Right now we're trapped in a old military base, with a cannon to help us pick off those freaks. I can't believe that we found that sniper and magnum, because we're gonna need them. Every bullet's an extra second, a body crunching the floor when their bones break, all part of life here. We've only survived a couple minutes now, or it could be days. Who knows in this hell? Traits Spoiler Humans: Insta kill Sniper Primary Magnum Secondary 200% Gravity Normal Speed Full waypoint, to friendlies and zombies Radar of Allies Zombies: Insta kill Sword primary 50% Gravity 150% Speed Full waypoint, to friendlies and humans Enhanced Radar Pictures This is the Human Base This is the Zombie Start (Ship) Zombie Start Underside This is the Launcher, it'll save your life, or kick your butt. This is me, being an idiot, and got myself stuck in the launcher. Items that fall (just some). Action Shot, me falling on the unsuspecting Another Action Shot, this time me getting shot in the face. Yay. Download Links Stationary V2 Threat V2
i like how you added falling objects to the level and changed the zombies so they die in one hit. cuz (correct me if im wrong) your v1 the zombies didnt die quite as quickly, and it seemed like they would be too strong
Its good that you fixed your map but next time if you do more testing in custom games you wont have the problem of fixing your map the same day you it posted it and then re-posting. if you need help testing send me a message and a friend request ill be glad to help, my gamertag is Ox Red Steel xO
Looks like you took my idea of the falling objects into consideration. I like the launcher, it looks pretty cool. If you want better aesthetics, try merging boxes together, make a nice launcher out of that, and maybe add a cool decoration to it. Make the spot for the humans a little different, maybe with some cool stuff on the walls?
say something about the map, or it's spam. haha, glad to see you made the second version so soon, the falling objects are a nice touch, but you didn't make the barriers around the human area higher, and it would be easy for them to escape still. overall, nicer, nice map, simple yet fun p.s. i think you should make a hole in the middle of the UFO for the zombies to drop through
I was just curius before I DL can the humans really escape from the base? it looks from the pics that they could get out easily but maybe not.
Nothing fancy. The zombie base is just boring the human base is BLAH. A different map and work on the bases. For now 2/5
very interesting map, it's definitely something i haven't seen before. the merging looks pretty clean and gameplay looks fun. 4/5 for creativeness, i'm probably dl-ing this.
since when did everything have to be geomerged/interlocked? it doesn't really matter about the matter of forge skill someone possesses, but rather how exciting the gameplay actually is.
the Map is very nice. the idea for infection is very simple. you did a very nice job picking the best spot to make your map at. very cool to include the launcher. im sure its saved more than a couple of lives. very nice job i hope to see more from you in the future.
The thing I don't understand is some ideas for aesthics. There is nothing I can come up with. I'll read the suggestions, and make the idea. Anything, I guess to make the map better.
Bam. Great job, you fixed all of my complaints with v1. You could still put human aesthetics outside the arena of play, like a camping stool plus radio tower, but whatever, it's a mini game, and I'm satisfied with it the way it is. You have my DL.