why don't the humans just jump out of the circle and run away from the raining zombies? I didn't notice anything about altered player traits in your description EDIT: cool, now it makes sense. thanks!
How much does the gametype threat limit the jumping with an increased percentage of gravity so that the players cant escape?
Sounds like a cool idea, maybe you should try to make a sequel, and add some twist, like maybe flying objects at the zombies as they come down.
How many shots does it take to kill a zombie? You didn't mention their traits. anyways, its a neat idea, sounds like it would be fun with a lot of players.
I like how you used the gravity settings; 50% grav for zombies makes them fall slower, right? The map actually sounds really fun, and despite it's simplicity, I bet it works well. Adding more (like the suggestion of other flying/falling objects) seems like it would be worth trying, but if it complicates things too much it will probably just ruin the game. Two suggestions: -My OCD (i don't really have it, don't worry) is going nuts at the one bridge that is off-center. Unless you did it on purpose, it would look so much better if the design were perfectly symmetrical. -Try adding some aesthetics, if there aren't any, that don't interfere with gameplay. You could do stuff like put an upside down radio tower + several man cannons under the bridge structure to make it look like a hovering human/covenant platform thing. It's up to you, ultimately, and there is certainly a kind of elegant simplicity to what you already made.
this is such a simple plan... and yet it looks amazingly fun. i think it would be cool to add some shield doors during the fall at random places, i think that would mix it up a little. Iwould also like to say that my OCD is also acting up and if you make a V2 plz fix that one bridge lol
haha, zombie paratroopers, you gotta love it. this looks extremely simple, yet fun. however, it looks too easy for the humans to get out,, walls should go boxes/fence boxes high, overall, FuN