Symmetrical or Non-symmetrical maps for slayer

Discussion in 'Halo and Forge Discussion' started by Lintendo64, Dec 17, 2007.

  1. Lintendo64

    Lintendo64 Ancient
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    for FFA slayer, which do you find to be more enjoyable?

    I find myself usually creating symmetrical maps, I don't know why but I get more inspiration out of it.
     
  2. Titmar

    Titmar Le Mar du Teet
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    Whatever feels right, and functions best.

    And dont forget the weapon placement.
     
  3. Ray Benefield

    Ray Benefield Godly Perfection
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    Weapon placement/power should be symmetrical at all times. Other than that, build what you feel is right.
     
  4. Ty

    Ty Guest

    I'm going to agree with AZN on this one. As long as the weapons are balanced and cover is provided, it doesn't really matter.
     
  5. Rejecting You

    Rejecting You Ancient
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    I dont even know what Symmetrical or Non-Symmetrical means... ???
     
  6. Ty

    Ty Guest

    Symetrical means that either two sides are the same or all 4 sides are the same, or in a triangle all 3 sides would be the same. Think Foundation, Warlock, Desolation, The Pit.

    Non-symetrical (Asymetric) are maps where both sides are different, think High Ground, Colossus. Maps that are sort-of geared toward objectives.

    At least I think those are fairly good examples ....
     
  7. Rejecting You

    Rejecting You Ancient
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    Ohh ok thanks.

    From what your saying, Colossus is Symetrical.
     
  8. Ty

    Ty Guest

    Yeah I thought about that, Highground is probably the best exampls of an asymetric map. Ivory Tower is one that comes to mind from Halo 2 ..... most of the ones i think of have some sort of symetry to them. Sorry if my faulty logic has completely confused you. ;D
     
  9. Rejecting You

    Rejecting You Ancient
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    Ivory is Symetrical LOL.

    Non-Symetrical would be like... Ascension, Lockout, Terminal, etc.
     
  10. Ty

    Ty Guest

    Ivory tower is not symetrical, yes there is the center lift to the upper floor but the approaches on the mid-level are completely different. Not to mention the lift placement. I'm going to have to disagree with you there.
     
  11. Titmar

    Titmar Le Mar du Teet
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    He's right, Ivory Tower was not symmetrical.
     
  12. Esponeo

    Esponeo Ancient
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    It is a lot easier to make balanced symmetrical maps than asymmetrical ones. Never even trying to make something good and asymmetrical is a sign of weakness ;p
     
  13. Ray Benefield

    Ray Benefield Godly Perfection
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    What about the Labyrinth???

    Anyways, I agree... if you have little knowledge of balancing, do a symmetrical map.
     
  14. Esponeo

    Esponeo Ancient
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    Needs more BRs. And spike grenades. And an obscure sentinel beam.
     
  15. Ray Benefield

    Ray Benefield Godly Perfection
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    Sentinel beam = No balance... that's why it is not on ranked playlists.

    Does not need more BRs... there is limited Mid-Ranged combat. Weapons must be tailored to the map. And there are a total of 4 BR-type weapons (including carbines), a typical mid-range/long-range/open map requires 6-8 BR-type weapons. Labyrinth is a close range/minor mid range (mainly second floor)/covered map. BR-type weapons should be kept to a minimum.

    And we didn't put more stick-type grenades, because we wanted a focus on Frags, for mainly bounce aim practice. We wanted to limit stick-type weapons for a reason.
     
  16. Ty

    Ty Guest

    Lukems? Is this the secret GT that you have hinted to in Podcasts? or do we have an imposter in our midst? ;D
     
  17. Esponeo

    Esponeo Ancient
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    But... :'(

    I totally dominated AZN FTW on his Conquest map* with Sticks and a BR. You should really watch this replay. Although it really loses a little something without AZN FTW running at me screaming "WHY ARE YOU SO GOOD AT STICKING?"

    Which leads me to my next quote response...

    I should use fake sarcasm tags or something. I'm merely trying to fulfill the stereotype you placed upon me.


    * He got his revenge on that SWAT map.
     
  18. Ray Benefield

    Ray Benefield Godly Perfection
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    Alright Esponeo, sounds good. I thought you were being serious. I try to put alot of thought into placing weapons on my maps. I'm not too good at it, but I know certain guidelines that always help me balance my weapons. A main one... don't include a weapon in a spot that seems pointless. Like the sentinel beam... it completely owns CQC. When comparing to the AR, it takes half the time to shoot/beatdown kill as the AR... and it has range...

    But seriously... I think you have a good feel for balance, so mostly I would trust your judgement. We are kinda lacking in the weapons balancing department here at Forge Hub. Maybe you could join my secret forging FH group to fill in that specialty? Would you be interested?
     
  19. Esponeo

    Esponeo Ancient
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    Seriously, in case everything I say in <sarcasm> </sarcasm> tags. I CANNOT BE SERIOUS.

    I've never really used it. It is obnoxious though.

    That would be super special awesome.
     
  20. Ty

    Ty Guest

    You think they would make up their mind seeing as how the Halo 3 one is so different than the Halo 2 one, but wasn't there two different ones in Halo 2?
     

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