An infection map set on Avalanche, Zombie Rush is a vehicle based infection game placing all humans on an island over the cliff, at the mercy of the zombie riders save for the aid of brute shots, deployable covers, and poor driving. Humans will be unable to see the direction of the zombies until just before they launch themselves at the platform, and zombies can adjust their angle of attack by altering their speed into the cannon (Slower aims higher, faster aims lower, angles vary by vehicle. Learning to aim is essential, as just running full speed will often just ram your vehicle into the base of the platform.). The zombies themselves have access to a wide range of vehicles in both bases of Avalanche, and a teleporter to reach the other side quickly. Teamwork amongst the zombies in essential in this map. A good set of humans can stave off several vehicles at a time using the brute shots, but when the zombies attack at multiple directions with several vehicles, things become complicated. The human's deployable cover offers some additional protection, but even they offer little protection from being shoved off the platform against choppers and prowlers. Zombies themselves do zero damage outside of ramming, and humans do just enough damage with their brute shots to register a kill on a falling zombie. Humans can commit suicide by firing their brute shots too close to the ground or an ally, and the splash damage backfires in their face, but is rare until 12-16 man games. Map - Halo 3 File Details Game - Halo 3 File Details As always, leave me feedback or comments on the map/gametype. Enjoy. ~HotShotX
Very similar to your other map but I like the other map better. Both seem very fun, if a little rediculous =). Can't wait to give them a try. Oh, and I hope the cannon mans always launch you right to the platform because it would be lame if they just launched you off the cliff...
The game looks nice from the pictures, but you may want to make the platform bigger (so there's more space and it can hold bigger parties).
Pretty much the same map again, but this one is more unique by using depolyable covers. Thats one thing i like about maps like this, they usually dont last forever and you play more rounds. Very creative map you did a great job. ( i just cant stand infection maps that go on forever).
This is also a pretty good idea. I agree crazyzebu, the other map is better. I like this one very much too tho, so ill dl this one as well. The only thing making it worse than the other is that it seems like each zombie rush would br further apart, time wise. You would need a lot of zombies at the start to not get bored. Idk, I might be wrong, ill dl.