Tight version 1.1 Map Description: This map is full of tight spaces and tons on action! I have tested this many times (about 7 or 8) and I think that it's fairly balanced. One of the cooler features about this map is that the teleporters take you above foundry, onto the rafters! Although you may think this is unbalanced, there is absolutely no cover on the rafters! So you can just BR snipers noobs that camp up there. Aslo, note that most of the map is under ground, and that being up top only grants a small view of the battlefield. Map Download:Here. Power Weapons:Brute shot, Sword, Needler, Sniper, Rocket launcher and Spiker (it's powerful!). Vehicles:Ghost Game types: Slayer, Capture the Flag, Oddball and King of the Hill. Screen Shots: Overview (with roof): [img width=800 height=600]http://url00.x10hosting.com/images/tight/overview_on.jpg[/img] Overview (without roof): [img width=800 height=600]http://url00.x10hosting.com/images/tight/overview_off.jpg[/img] Grabbing Active Camo: [img width=800 height=600]http://url00.x10hosting.com/images/tight/activecamo.jpg[/img] Grabbing a Tripmine: [img width=800 height=600]http://url00.x10hosting.com/images/tight/tripmine.jpg[/img] The Rockets: [img width=800 height=600]http://url00.x10hosting.com/images/tight/rocketlauncher.jpg[/img] Sniper Spawn: [img width=800 height=600]http://url00.x10hosting.com/images/tight/sniperifle.jpg[/img] Using the Sniper: [img width=800 height=600]http://url00.x10hosting.com/images/tight/sniping.jpg[/img] One of three Teleporters: [img width=800 height=600]http://url00.x10hosting.com/images/tight/teleporter.jpg[/img] Rafters!? H4X0R!: [img width=800 height=600]http://url00.x10hosting.com/images/tight/end_teleportor.jpg[/img] Being a Snipe Noob: [img width=800 height=600]http://url00.x10hosting.com/images/tight/noob.jpg[/img] Notes: Made by url00. As far as I know, you can't get stuck as a person when walking down below. However, you can get stuck as a monitor, just keep that in mind. This is not a maze map! (IMHO - you might think it is) If the pictures don't load, refresh the page a few times.
Looks very nice. One thing I would point out that if the boxes and walls are not interlocked, interlocking them would be a nice touch, but it still looks good. How'd you get up to the rafters?
It looks like one helluva maze.. and maze maps are fun with no radar. I don't know bout being up top and all that, but just the bottom looks fun to run around in blastin peeps.
Perhaps people will download your map, Perhaps they won't. Welcome to Forgehub, it's a community that helps each other. *thumbs up!**
I normally play all Custom Maps with no radar. However, if you intended for the radar to be used, the gameplay would/could be different that if you had not intended radar use. I've played maps in the past (wish I could remember the name) that suggested radars. When I turned them off the game seemed to suffer a tad. I can't really place my finger on the nuance that was affected, I just want to play it as it was intended to be played; at first...
3 things to say 1-your map is indeed original 2-This would be excellent for swat 3-i love the bottom floor and the screenshot of the bottom floor
The pictures made it seem like a normal maze map, but then the last 2 pictures really got my attention, can you walk around the whole roof, or are you closed off in one section? Edit: Nevermind i took the time to read the posts and found the vid.
The Rockets look dangerous to EVERYONE here. Freakin box gets in the way and BOOM! Suicide! Teach Rocket Whores why they need 2 stop. Anyway, good map, how many shots does the shotty have, does it cause some unbalance underground?
That vid was totally pointless. They coulda just made it 30 seconds or less if they cut the pap out of it. Anyways, that map is mighty cool looking i'll queue it up now!