I'm trying to make an octagonal shape by interlocking, which means four of those sides have to be at 45 degree angles from the other four. What is the best technique for lining up good 45 degree angles? Or is it just guess and check? What I've been doing is just guessing the angle and lining up the interlock with walls, like this. Then I set that box not to spawn at start, and line up boxes with the walls, like this, and again with the other wall. So it comes out looking like this, which is much less precise and accurate than I'd like. Any tricks for getting perfect 45 degree angle interlocks like that?
Stairs are definitely not 45 degrees, if they were 45-45-90 triangles, the height and length would be the same. The way I get 45 degrees when I really need it perfect is using corner walls. Stick the open side onto a flat surface so it looks like this <| and you can use that corner to get your angle. Though to be honest, I usually just eyeball it.
set it up like this l=l is a single box l==l is a double box l==l l=l < that box is your starting box. the other one is a guide and then place another double box touching the bottom right two corners and that should be at 45 degrees. Then have everything but that box spawn at start no. Then use that box as a guide for placing your other single box.
Also as a side note, you can line things up like this or in a circle with objective points. You can spawn a hill and set it to the size you want the shape you be, then line all the boxes or walls or whatever up using the outline of the hillmarker. You just have to make sure you don't move it, and that you selected that hill on the right gametype.
One thing I tried since I made something similar to this was first make like a cross using single boxes. I used a total of 5 single boxes to create the cross. Then I used 4 more single boxes to fill in the gaps and just made sure the corners all touched and that everything was lined up evenly. Basically, just place one single box in the middle, then put a single on all 4 sides of the center box. That will act as your cross. Then you will see where to place the other 4 boxes to fill the open areas. This technique worked pretty well for me.
it probably wont help you much if youre just trying to get a perfect 45 degree angle, but heres an old diagram i made to make what rightsidetheory said a little clearer cause its a useful tip
I'm not sure I understand that one... That would work, except the screenshots isn't quite what I'm trying to make. I'm using some double boxes, like this: /l==l\ l=lll=l \l==l/ l==l is a double box / or \ is the 45 degree angled single box The middle layer is two single boxes
Nope. Double boxes are about twice as long as they are high, stairs are the same but cut in 2. So you have a triangle with 2 known sides (2 and 1) and a known angle (90°). The other 2 angles are approx. 63° and 27°.
Alright, here's what I would do: 1. Place your box where you want it. This is your base for the rest of the octagon. 2. Use a double box to line up a corner wall such that one of its sides touches the double box and one touches the single box. Make sure that the imaginary line that is its tangent (the line that would complete the triangle per-say) would act like a guide to the outer edge of the next single box. 3. Place a double wall as the tangent, except DO NOT INTERLOCK IT WITH THE CORNER WALL. It will somewhat look like this: l_\ ( I know this is not precise, but i suck at ASCII. But this is the general concept.) 4. Delete the double box and spawn a double wall. Place the double wall so the it is wedged between the extra part of the other double wall and flush with the single box. 5. Delete the corner wall and make the single box not spawn at start. Start a new round. Now place a single fence wall flush against the first double wall. Lastly, spawn the single box and wedge it flush against the fence wall so that it touches the edge of the other double wall. I will post pictures if i have time, but that should be about right.
I know what you are talking about, and that is how I do 45 degree angles as well. It really is a great way to get the result that I think the OP is aiming for. p.s. Eyeballing it is a good thing to do for anything. If it doesn't look good to you then there probably something wrong with it. lol