So, After playing Wakko's Furious Conquest map, I'm inspired to make my own... see if I can do the gametype any justice. I have one question, though: Has anybody already done a vertical conquest map? Both teams start on the third level and move downward towards the middle point. That sort of thing.
That actually sounds really cool and nobody has done it before, I just checked in the Forge Hub standard gametypes thread. Go for it!
No, no one has done that. One thing I wanted to do with the idea that Wakko built was that the central territory was lower than the others. Every other Consquest map that I know of has the central territory at the same height or higher than the others. Just make sure that there is a way for each team to push into their enemy's territories. The game is more fun when you start really taking it to their turf, in my opinion anyway.
Yeah, that's going to be the problem... making sure you can actually move up in the map once you get to the center... I'll figure out a way, though... just you wait. I may steal the teleporter box, by the way. Not exactly the same, mind you. Umm... as far as a diagram goes, think Gesuido, but upside down.
Woot, I feel that Gesuido is slightly more important now! Furious has badgered me into making Gesuido Conquest-able, but I'm too lazy to change that in revision 2, so I'm remaking the map for Conquest. All because I like Conquest. /sigh... A one going down? Are the ways down made so you can't just jump down, or what?
Lol, even after my scathing, terror-driven review? And yeah, going down... it'd be basically U-shaped, though I'm planning on making it a bit more complex than that. It'll probably be set up so that one of the transitions is a jump down another is a little spiral or something... I haven't planned it all out yet. The whole area will be fully accessible from either top or bottom-side, though. I might start it up tomorrow night. Oh, and your sig is easily my favorite Threadless shirt that I don't already own.
Yes, my sarcastic friend, even after your evil, maligned review. So, it's my map, but upside-down, and better. Or it's a normal map. Gesuido is the upside-down of normal maps. So this is the opposite of an opposite. How amusing. I wish they made a Heil Kitty doll.
Hehe. Yes, at a very basic level, I suppose. But normal maps aren't U shaped. Unless you're used to very wide U's. And I can't tell if it's better than yours until I make it. Just wait for it.
Sounds like an interesting idea, Cosmic. One of the many things I liked about the Furiously Wakko map was the fence wall that separated the teams at the beginning that still allowed for engagement. You should incorporate something similar, perhaps on a mutual stair landing that leads to the bottom. The stairs could go off in different directions, but having a shared, partial meet-up would be cool. Just a thought...
While we're brainstorming, I'll tell you guys about another idea I had for Conquest. Ever play the boarding action remake on Construct? It would make a good Conquest map, because you could see the entire other side from your side. You could snipe and BR them no matter where they were. But I decided not to make it because it would require very minimal Forging to edit Boarding Action to work for Conquest and I don't like using teleporters because they are too easy to camp.
I like this idea, although Squids point of incorporating an engageable area is a must. I think this evolution of conquest is good for the fun of the gametype. I might try to come up with a "mult level" conquest map that uses line of sights as a teams advantage.
Tell me about it :-( Have at it, dude. Sounds like a good idea. There needs to be more love for Conquest!
OK, so what I'm looking at now is a 3-tiered double zig-zag of some sort. Teams start at the top level, and run towards the center, passing point 1. Then they drop down to level two where point 2 is. Here there will be 'grenade-ports' (a-la-the last level of halo 1) that people can use to make the other team's experience a little more explodey at point 2. Teams then double back to point three, which will be slightly raised above ground level. And then, of course, there's the middle point. It'll be raised as well, and sort of off to the side. I'm thinking of teleporters behind point 3 that take players behind the middle point where they'll have access to some turrets or something of that sort.
Post a diagram to illustrate your ideas. Wait, nevermind. Less posting, more Forging. I want to see what ol' Cheap Trick Rick can do with Conquest.