Hey there everyone. After a long day of work and 2 previous days, I bring to you my latest map, SafeHouse! As a Human you must stay alive as long as possible while defending your bases from the zombie horde. You can stay outside and fight them off, or go in the base to 1 of 2 identical safe rooms w/ indestructible doors ( pallets re-spawn, so you will be vulnerable for a few seconds til' you reseal the door) Enjoy! Map:Bungie.net : Bungie Online : Halo 3 File Details Gametype:Bungie.net : Bungie Online : Halo 3 File Details PICS!!!: Zombie spawning area Secondary base In secondary base side of secondary base smg on side of main base ramp in back of base platform and bridge to bubble shield stairs to top of base top of base w/ machine gun entrance to room (teleport door) inside room inside main base corridor in main base (saferoom a and b) b with indestructible door closed trip mine
the name just made me think it was going to be another huge house but this is different interloging and geo merging is amazing i would put 2 more pictures of the human and the zombie spawn other then that it's a great map. 4/5
Very nice infection map. Merging and interlocking looks seamless. You've got my download. Keep up the good forging! BTW is there a specific gametype that goes with it? Edit: Nvm I just missed it...
Nice infection map! I like the interlocking and geomerging on this map. It looks smooth. I probably won't download this though because I don't have any room left, but I will try and find room. I will have to rate it maybe 4/5
Thanks for the input guys, If anyone is wondering the gametype that goes with it is like this: Zombies are very slow and high gravity for 10 seconds(giving humans time to settle into bases) No time limit Zombies 200% speed, and 75% gravity, instant kill Last man is red, no waypoint, and has poor camo
wow the map looks so clean, i liked what you did to add on to the normal safehouse...it seems like you could have the zombies with like poor camo, so its more fair with the zombies..great forging skills , i like ur maps a lot looks like you need to test the map to get more action shots, my gtag is lionsnate132...it looks fun and i will have time on monday if you would like to, i have a lot of friends who love infection.
Will do man. Yes, it would more than likely be more fair to have the zombies with poor camo, but then again they are very fast and spawn everywhere on one half of the map. Will consider after testing though.
or you could put soome active camos really high in the air that only the zombies can rech to kill ppl who camp in one room, or add sme more shield doors for protection....and you can get out of the map and get to the secret room...
it is good open, cuz it is like hard to notice zombies flying through the air, and btw rackem, you can get out of the map!!!just wanted to let you know...?///i think that you should get some screenshots from when we played or like get another party together...all my friends liked it
wow this is a awesome map. one of the best forged infection maps i have ever seen. you put a lot of time into this map. it payed off. i dont know about game-play but im sure its great.
I think that the buildings are well built but it is too open in the middle. I played it and i thought that it was too easy for the humans for the zombies were just picked off as they crossed the openess. You could put another building or several other small buildings for variety and protection. Just my opinion. 2.5/5
Great map, amazing interlocking. I just have to say, the zombie spawn looks very easy to camp. Do they have another spawn other than that, like base 2?
The forging on this map is exceptional and i can clearly see that real effort has been put into this. I haven't been able to scrape together a game to properly test it yet but i do i have a problem right away with the indestructible door, if it's indestructible, what is keeping th humans from spending the entire game camping there. From the pictures i couldn't see any way for the zombies to do anything once the humans are inside which would maim game play. As i said i haven't actually played a game yet and i hope this isn't as big an issue as i think it is.