MLG MERCY vX.1

Discussion in 'Halo 3 MLG Maps' started by Stamati98702, Oct 2, 2008.

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What did you think about the map?

  1. AWESOME!!!!!

    1 vote(s)
    14.3%
  2. GREAT!!!

    0 vote(s)
    0.0%
  3. GOOD!!

    0 vote(s)
    0.0%
  4. HAS POTENTIAL, BUT STILL NEEDS WORK......

    3 vote(s)
    42.9%
  5. SUX BALLZ!!!!!!!!!!!!!

    3 vote(s)
    42.9%
  1. Stamati98702

    Stamati98702 Ancient
    Senior Member

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    Click HERE to download map

    [​IMG]
    Snipe 3 and Green Corner
    [​IMG]
    Top Mid and Snipe
    [​IMG]
    Top Mid and A Base
    [​IMG]
    A Base and B base
    [​IMG]
    B base and Snipe 1

    Click HERE to download map

    Okay I have finally finished. This map has a unique assymetrical design that plays very well with FFA and TS gametypes. It also plays very well with Ball. The starting spawns for both teams are well ballanced, based on my map testing, which is necessary for competitive gameplay. There are many tricky jumps that make the map faster paced. The opens space allows for teamork and skill, while the ability to go behind and under the bases provides cover (but not camping). The way the bases are built together make the map flow fluently and gives players easy access to all spots, encouraging agressive play. It is somewhat built like guardian/lockout in that much of the focus is near the sniper tower. The bases are also formed to give teams a variety of setups. I used interlocking and geomerging to make the map near flawless.

    < i Sta and CAT> FTW!

    So F^$#ing DOWNLOAD!!!!
     
    #1 Stamati98702, Oct 2, 2008
    Last edited: Oct 6, 2008
  2. Dizzazter

    Dizzazter Ancient
    Senior Member

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    I think you shouldn't put double walls as the walking platform as it tends to bump characters too much and slightly depleats gameplay.

    But all in all, nice map.
     
  3. Tectonix

    Tectonix Ancient
    Senior Member

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    Agreed, except for the nice map part. Seems unsymmetrical from the pictures, and their is no story to it. You didn't hook the reader (me) too well... Good luck next time?


    it didnt get me off
     
  4. Billy Reloaded

    Billy Reloaded Ancient
    Senior Member

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    >.<

    One, walls are acceptable as walkways and smooth to walk on if interlocked correctly. These wall walkways look just fine to me. Two, it's obviously asymmetrical map, which is perfectly legal in MLG. Three, what is with asking for a story in the MLG map sub-forum. This is a purely competitive sub-forum, not a story map sub-forum.


    Anyways your map looks very nice, I'm really on the hunt to see some more asymmetrical Foundry MLG maps and applaud you for this. It is very hard to create asymmetrical MLG maps on Foundry.
     
  5. Tectonix

    Tectonix Ancient
    Senior Member

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    First off its "TectoniX" with a capital X and second off I'm a humble guy and i don't think that you need to commit suicide, just copy the way i work and it'll be alright
     
  6. xXxI4 shotIxXx

    xXxI4 shotIxXx Ancient
    Senior Member

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    I dont like the layout of this map, feals like it was made on the spot without a plan.The double walls have already been mentioned other then that its not bad.Great skill in forging.2/5
     
  7. Poyver

    Poyver Ancient
    Senior Member

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    I think that the A and B Bases are lacking cover. I am curious to see how the spawns will work in this map... also you should have made the A and B bases symmetrical... and i also agree with the double-wall walking platform issue. Maybe for next-time you should use some bridges or fence walls. 3/5
     

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