Foundry Unholy Relic

Discussion in 'Halo 3 Competitive Maps' started by Dow, Feb 16, 2009.

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What do you rate this map?

  1. 1 (low)

    2 vote(s)
    22.2%
  2. 2

    0 vote(s)
    0.0%
  3. 3

    2 vote(s)
    22.2%
  4. 4

    2 vote(s)
    22.2%
  5. 5 (high)

    3 vote(s)
    33.3%
  1. Dow

    Dow Ancient
    Senior Member

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    Unholy Relic
    Hello and welcome to my 2nd map posted here at forge hub. Unholy Relic is a multi purpose map that works with any gametype except infection. The map works best with slayer (in my opinion) and is great for 2v2. The max party size I would recommend would be 8, but thats pushing it. What is unique about this map is that on ground level, you actualy have an advantage over your opponent. Because there is few structures to post up on up high, view points are limited. Concentrated BR fire and teamwork are the key here. The Sniper will prove difficult to use because as you aspiring snipers know, the higher your vantage point, the better. However, the sniper spawn is far away from any of these key spots. The Fuel rod Gun was added during testing as a counter for the ghost, and the energy sword, but since it only has one clip, you will only be able to use it for one or the other. The energy sword is probably the main focus of the map. Because it is equally hard to obtain for both teams, controlling it can prove difficult. But the reward can prove crucial for your team because of the many close quarter battles you will be facing. The ghost is very useful for those ZOMGWTF where did he come from splatters, but because there is little room to manuever, plasma nades are your worst enemy. I hope you enjoy the map and thank you for taking the time to read my post.​
    UPDATES:
    • Single Walls removed from triangle base
    • Brute Shot removed
    • Door blocking off map straightened
    • Energy Sword placed sticking out sideways on a "pedestal"
    • Plasma Rifles swapped for Assault Rifle


    Weapons
    Battle Rifle x 6 (45)
    Carbine x 2 (45, 1 clip)
    Assault Rifle x 2 (45)
    SMG x 2 (60)
    Mauler x 1 (60)
    Sentinel beam x 1 (90)
    Needler x 1 (45)

    Power Weapons
    Fuel Rod Gun x 1 (90, 0 clips)
    Energy Sword x 1 (180)
    Sniper Rifle x 1 (120, 1 clip)

    Equipment
    Overshields x 1 (180)
    Active Camo x 1 (180)
    Regenerator x 1 (120)
    Deployable cover x 1 (90)
    Bubble shield x 2 (120)
    Plasma Grenade x 6 (30)
    Plasma Grenade x 2 (45)
    Frag Grenade x 3 (10)

    Vehicles
    Mongoose x 1 (90)
    Ghost x 1 (120)

    Screenshots
    The "triangle base" as well as sword spawn
    [​IMG]
    Camo and Fuel Rod spawn
    [​IMG]
    Ghost Spawn (spikers have been removed)
    [​IMG]
    Back base (attacker flag spawn in multi flag)
    [​IMG]
    Outside "blue base"
    [​IMG]
    The "Y tunnel" (inspired by Sandbox)
    [​IMG]
    Attacker base & mongoose spawn on bottom left
    [​IMG]
    Sniper spawn
    [​IMG]
    Inside "Y tunnel" and overshield spawn
    [​IMG]
    Inside Blue base
    [​IMG]

    Action shots
    Taking out OS with fuel rod
    [​IMG]
    Another method of defeating the Sword
    [​IMG]
    Camo Assasin (Im sure you ninjas can appreciate this ^.^)
    [​IMG]
    MLG tactics from above (Rails are unaccessible its an optical illusion)
    [​IMG]
    Special thanks to:
    Dakatah/ShadowofDavid
    BabySmuggler &
    I Stunt I
    for helping me with the map, and to all the people who helped me test it.

    Download:
    Halo 3 File Details
     
    #1 Dow, Feb 16, 2009
    Last edited: Mar 29, 2009
  2. Gunnergrunt

    Gunnergrunt Ancient
    Senior Member

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    This map has an interesting style, i like it. I like the goemerge with the pipes, thats hard to do. My only problem with your map is the formation of walls around the fence box with the soccer ball in it. i think it detracts from the looks of your map. I like how you used the fuel rod and beam, two less popular weapons. Overall a great map, well done!
     
  3. Pomegranate17

    Pomegranate17 Ancient
    Senior Member

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    ...first!

    great map; the geomerging along the pipes in the sides and making tunnles throught them was a cool idea and all around nice merging and fusing; great gameplay 4/5
    EDIT: actually i mustve posted this a millisecond after that guy who just stole everything i said
     
  4. Huntar

    Huntar Ancient
    Senior Member

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    wow, i actually like it.
    Its very simple, yet very clean.
    I love all the little rooms you added;
    and how they have multiple floors.
    i really want to play some TS on this now. lol

    Creativity: 2.5/5
    Cleanliness: 5/5
    Interlox/Geomerge: 4.5/5

    Overall: 4/5
    Good job!
    keep it up.
     
  5. EleKtRa

    EleKtRa Ancient
    Senior Member

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    i saw the first second and thrid pictures and I was expecting an ok map. but after that the map looks great. you should make the blocking a bit neater because it looks ugly and you should do something special with the sword spawn. But the geomerging is great around the back.
     
  6. Bootsie 22

    Bootsie 22 Ancient
    Senior Member

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    Nice concept. Not only can you use the standard all out slaughter style of fighting, but you can also shoot from cover through peek holes. This could be a very sneeky map.
     
  7. MichMaster32

    MichMaster32 Ancient
    Senior Member

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    i like this map. it very unique and has an interesting style to it. i like the structures. they dont go together well but i like that. its like a playground. i will have to download and check it out. 4.5/5
     
  8. Spartan 942

    Spartan 942 Ancient
    Senior Member

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    Lol at the South-park Panda.

    Meh, it looks interesting judging by the pics, ill DL it.
    --942
     
  9. Dow

    Dow Ancient
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    I am going to do some editing on the weapon layout and I wanted to know if anybody had any reccomendations?
     
  10. Dow

    Dow Ancient
    Senior Member

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    ive updated some of the weapons, ill update the link when i get my xbox fixed
     
  11. Dow

    Dow Ancient
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    Sorry its taking so long to update the link guys. I think the gameplay has really improved with the new weapon layout. I removed the sword and invis, and moved the overshield to the sword spawn. I made some other changes as well, but probably wont be updating the screen shots
     

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