Quick N Slick

Discussion in 'Halo 3 Casual Maps' started by Jackman142, Feb 15, 2009.

?

Is this a fun map?

  1. This map is BORING

    1 vote(s)
    10.0%
  2. This map is LAME

    2 vote(s)
    20.0%
  3. This map is OKAY

    1 vote(s)
    10.0%
  4. This map is ENJOYABLE

    5 vote(s)
    50.0%
  5. This map is FUN

    1 vote(s)
    10.0%
  1. Jackman142

    Jackman142 Ancient
    Senior Member

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    Quick N Slick

    This is an infection map that I have made for my first post and I have had a lot of fun in doing so. This map is interesting and different from any other infection maps I've made in the past because the zombies randomly drop on the humans in a small area. This creates frantic, fast paced gameplay (hence the name). The humans spawn in a rectangular section and must move forward into the map to get weapons and ammo. You could try your luck there but a zombie teleporter reciever behind you will make short work of it. The map supports 4-8 players there shouldn't be many more or the weapons will be in high demand and it will be too easy for the zombie.

    WEAPONS
    -ARx3
    -BRx1
    -Shotgunx2
    -Sniper Riflex1
    -SMGx1
    -Plasma Grenadex2
    -Spike Grenadex2
    -Frag Grenadex1
    -Firebomb Grenadex1

    All weapons have no extra clips except for the SMG and the Sniper Rifle which each have 1 extra clip.

    The Gametype is pretty much normal except that zombies have no shields and the Last Man Standing can take 2 hits but his shields never recharge. All humans spawn with only magnums.

    The zombies spawn in a closed off box exclusive to the infected and it has 4 teleporter nodes in it. Each one leads to two different reciever nodes hovering over the map. There are different power-ups merged above each teleporter to indicate which is which.

    Blue=human spawn, BR spawn
    Red=Random
    Blue/Red=random
    Yellow=random

    [​IMG]
    ZOMBIE SPAWN​

    [​IMG]
    HUMAN SPAWN​

    [​IMG]
    SMG TABLE​

    [​IMG]
    BR SPAWNS ON TOP OF THE DOOR​

    [​IMG]
    SHOTGUN AND PLASMA GRENADES​

    [​IMG]
    HIDDEN SNIPER (YOU HAVE TO USE A GRENADE TO GET IT OUT)​

    [​IMG]
    OVERVIEW 1​

    [​IMG]
    OVERVIEW 2 (RECIEVER NODES ARE WHERE ZOMBIE DROP FROM)​

    [​IMG]
    OVERVIEW 3​

    [​IMG]
    VIEW FROM HUMAN SPAWN​

    Also, if you so happen to find a way out of the map, (I couldn't at all even with grenade jumping,) there are sender nodes that will send you back in.​

    [​IMG]

    SIKE! THIS IS WHAT HAPPENS IF YOU HAVE TO GET BACK IN!​

    [​IMG]
    AKA YOU DIE!​

    THIS IS ME NO-SCOPING A ZOMBIE RUNNING AT ME.
    [​IMG]

    This is my first post so please don't just slam me I would like some constructive critisism. Thank you and happy forging!

    Download Here: Halo 3 File Details

    Download Gametype Here:
    Halo 3 File Details
     
  2. Star iz Legiit

    Star iz Legiit Ancient
    Senior Member

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    Hey this map is pretty good. I really like the all of the floating teleporters,very unique which is good. And i also like how it goes outside the map,thats also pretty kool. But the map is a little scattered and all of the things kind of get in the way when you are playing. So just make it a little neater and it will be a lot better.
     
  3. JASONYO

    JASONYO Ancient
    Senior Member

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    dude, ur not supposed to tell them it leads outside the map.lol. anyways, i really like the idea of the zombies spawning on top of the humans it gives everyone an equal chance kinda, zombies have more of an element of surprise while humans have the needed power weapons to survive. instead of those powerups to indicate where to go through, u should put the weapon above it. hopefully zombies cant pic up weapons in ur gametype

    @star of night:
    those objects add to cover. it helps both sides
     
  4. Jackman142

    Jackman142 Ancient
    Senior Member

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    I think that the weapons thing is a really good idea but the cover does help balance it. the humans could otherwise just sit in the corner and kill the zombies as soon as they hit the ground but with cover it makes it so that the zombie has time to choose when to strike or to wait for a unsuspecting human to walk by. But thank you. DL please and come back to tell me about the gameplay experience.
     
  5. Silva Sniper

    Silva Sniper Ancient
    Senior Member

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    This is awsome I want it featured.Was there ever an infection map featured?Good map though.I like the concept.
     
  6. Jackman142

    Jackman142 Ancient
    Senior Member

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    Dude thanks!
     
  7. AI_Twitch

    AI_Twitch Ancient
    Senior Member

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    Intresting. Before it is worthy of a feature I would say you would have to clean it up, possibly make some intresting scenery for the players to climb and jump on to get away from the zombies ext.
     
  8. Merle43

    Merle43 Ancient
    Senior Member

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    i think i found one way out of your map its the A sign near the human spawn interlocking it would probaly solve the problem
     
  9. Jackman142

    Jackman142 Ancient
    Senior Member

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    Yeah you were right i made it out thanks. i fixed it. Also, for the guy above you, look, do you mean for them to jump out or to just sit on?
     
  10. Jackman142

    Jackman142 Ancient
    Senior Member

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    Be expecting a Version 2 coming soon!!
     
  11. Insane117

    Insane117 Ancient
    Senior Member

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    it looks good but personally i rather geomerge the teleporters in the ground if i were you. humans wouldnt no where there coming from.
     

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