This map appears amazing. Truly a work of art. If I were to base it only off that I would give 5/5. However this is not the case. I believe there are not enough weapons. Perhaps throw a few AR's around, because it looks unless you die a lot, or kill a lot, there will be an insufficient supply of ammo. I am also skeptical of the sniper rifle. I don't believe it belongs in the map. I think something more based for close quarters like a shotgun or mauler even would make more sense. I'll have to try it myself though first. I do think it does look nice though. 4/5. Needs moar interlockzing. JK.
wow i have never thought of that it sounds so simple yet it sounds like it would help alot ill have to try that out ... lol .... i just noticed ur from south bend. .. do u know of a small little town called kendallville, well its about 40 min north of fort wayne and that happens 2 be were im from lol well thank you man.... and yes he does lol
wow this map looks cool. i like the curved wall thibg with the double boxes merged in the ground. does it serve a purpose in the game
ok everyone i took bigdaddys advice and i fliped the defender and attackers bases i edited the post and it now has the link 2 the v2. thx big daddy sounds like it will help the gameplay out the way u put it
I actually think this map looks pretty sick, its got a ton of cool structures and it looks like it would play fairly well with all the cover. I will download and if you ever want to hit me up for a game feel free. I wish you would use the 20 pictures they give you and maybe touch up the post a little bit. I see a big structure in the corner of a few pictures but i cant really see it all that well. Maybe try to get a few more (pictures that is)
well i dont have high speed yet only dialup so it would be hard 2 play but what structure would you happen to be talking about? what pics?
It looks like a good map, not the cleanest map i've seen. The doesn't look too messy but it needs a bit of cleaning up to do. There is a nice interesting design to the map. I like how you merged the box to make stairs on the 6th picture, I honestly am not that good at doing that so you'll have to teach me xD The thing I like about the last picture is that circular structure you made with the double boxes and briges. That looks cool. overall 4/5. I'll give it a D/L later.
well gt = XSLONE 50X id be happy 2 show u but it would be laggy caz i got dialup but i could show u lol
Actually I've driven by kendalville multiple times. That's pretty neat that you live that close. Here's another suggestion to get the most out of the map. Why don't you save a version of V1 and V2 and maybe consult the tester's guild on which one plays better and edit your post accordingly.
hey i want to start off by saying that i love this map. i would also say that this is a map that people can learn from. i like this map a lot , and i hope to become the forger you are some day.
well im not the best forger in the world but thx anyway lol and u can easily become good at forging just check out the tut on forging 101 and take time 2 practice and u will get there .............. and i would like 2 say 2 everyone else that i played this last night 3v3 on team slayer and it waz really fun till every1 stoped playin and started messin around lol
i remeber playing this with you the other night and it waz a really fun one flag map and a it waz pretty good on team slayer to
you were the one that wouldnt stop rushing for the sniper. and it didnt matter if you were on offense or defense .......... lmao
pretty sick map; the structures u created are neat and awesome (ex: the room of bridges with tunnels underneath that you can fall into from the shield door) lastly all the ramps and tunnles will make for a fun game
this looks cool. you havesome very unique structures and i definately love the fence wall diamond. i like the asthetics but i am worried about gameplay because it looks so open that i am confused if it is an MLG map or something.
nah im not sure were u think its open but were its curved (the wall boundry with the legs comin out) it pretty much eliminates that. and its not an MLG map or at least not what i intended