Heroic DLC Death Area

Discussion in 'Halo 3 Competitive Maps' started by PeriliousKnight, Feb 14, 2009.

  1. PeriliousKnight

    PeriliousKnight Ancient
    Senior Member

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    This is a semi-symmetrical map with two bases. The Mauler is the power weapon the center and the Rockets are to the side. You could say this map is similar to the pit. Should work with MLG and Default Bungie gametypes.
    This is my first real interlocking map so bare with me.
    Weapons:
    Battle Rifle x4
    SMG x 4
    Sniper Rifle x2
    Needler x2
    Rockets x1
    Mauler x1
    Overshield(can't reach) x1
    Camo(can't reach) x1
    bubble shield x2
    power drainer x2
    mongoose x2

    Screenshots:
    [​IMG]
    [​IMG]
    [​IMG]

    Download it here.
     
  2. crowey793

    crowey793 Ancient
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    The map looks ok, but needs interlocking to make it run more smoothly. the bases look good, and have a nice MLG feel. a wepoans list would be nice. 3/5
     
  3. Dow

    Dow Ancient
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    ehh the map is very open. Also, MLG does not use turrets, equipment, needlers, vehicles, and usually not SMGs. I dont think shield doors or teleporters are supposed to be in it either. I don't think the map would be very good for an MLG map. But because you did post it in the competitive maps section its alright. One thing non-MLG related I would recommend would be to flip the boxes upside down for a smoother look and better gameplay.
    3/5 from me. Keep forging!
     
  4. Orionsfist

    Orionsfist Ancient
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    Map could have some geomerging and maybe some more vehicles but otherwise it looks fun. It would be cool if you added some different kind of objects to hide behind but otherwise good job. 4/5
     
  5. PeriliousKnight

    PeriliousKnight Ancient
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    I didn't say it is made specifically for MLG. I said it will work with MLG gametypes
     
  6. AI_Twitch

    AI_Twitch Ancient
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    For a simple concept such as this, it would be important to focus on aesthetics. Try again.
     
  7. PeriliousKnight

    PeriliousKnight Ancient
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    What aesthetics? what could I possibly put that won't screw up gameplay?
     
  8. silentassailan

    silentassailan Ancient
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    It is not bad, I played shotty snipes there with my friends but no one used sniper.
    I replaced the smg with the spiker. I think it would be more balanced then.
    The red base looks rushed. You should add the same detail and effort from the blue base to the red base.
    4/5
     
  9. PeriliousKnight

    PeriliousKnight Ancient
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    I guess from whatever people are telling me, I should get to work on v2
     
  10. Silva Sniper

    Silva Sniper Ancient
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    Not your best work its okay,
     

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