Insurgent

Discussion in 'Halo 3 Competitive Maps' started by RioT 17, Feb 10, 2008.

  1. Critical Ghost

    Critical Ghost Ancient
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    at 1st look the map seems to be cool I hope its that good when I play it. i well let u no what i think after im done playing it
     
  2. RioT 17

    RioT 17 Ancient
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    That's true, sorry if that came out bad I'm very tierd and had to wake up at 4:30 WHICH IS ACTULLY 3:30 with the time change for baseball.
     
  3. opothehippo

    opothehippo Ancient
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    Its hard to see the layout of the map, because the pictures dont tell much. Is there some kind of diagram that you can show us?
     
  4. !nikheizen

    !nikheizen Ancient
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    Turbo Gerbil's Take



    Overall Enjoyment Playability Creativity Appearance Balance
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    *Less than the sum of it's parts*
    Overall- This map was not meant to play with more than 4 people. A nice idea, but with 6 people, the map didn't really play too well, plus I found that the grenade choice(spike) was rather poor and didn't fit the map well. This map was better than average, but not the best I've ever played.
    6/10.

    Enjoyment- This map was rather repetitive, and their was no real way to stay alive for a very long time, meaning that it was a competition to get more than one kill before getting done in by an enemy.
    7/10.

    Playability- Enemies in your immediate vicinity, the fear of grenades. The thing that kept this above a six was it's sheer smoothness. I spawned behind an enemy nearly 5 times this game.
    6/10.

    Creativity- There were about two things interesting and unique about this map, the little fox holes, or rat holes, as you called them, and the small rooms that the Brute shots spawned in. The way the walls were set up was also interesting.
    7/10.

    Appearance- Smooth as the underbelly of an Arctic Seal, this map looks very good.
    8/10.

    Balance- The duelie SMGs, and Brute shots seemed to dominate compared to the nearly useless needler, king of the midrange battle, not the most balanced map, simply average.
    5/10.

    Notes:

    • [*]Try fixing the spawns, the map might go better without respawn areas.
      [*]Maybe change some of the waepons around, I found that they, as well as the spike grenades could use some fixing.



    [size=10pt]Discuss
     
  5. Critical Ghost

    Critical Ghost Ancient
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    after playing the map i didn't think it was that good. There was very little cover. It was hard getting a way from enemy bullets. Maybe u should add crates or something to break up battles
     
  6. Perfectdarkl33t

    Perfectdarkl33t Ancient
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    It's a good map, I'd agree with 7/10 one.
     

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