Unofficial **Official** Sandbox Ideas/Dibs Thread

Discussion in 'Halo and Forge Discussion' started by Ray Benefield, Feb 10, 2009.

  1. Black Theorem

    Black Theorem Ancient
    Forge Critic Senior Member

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    Wow Sarge was right; the maps aint even come out yet, and someone already took my idea and is running away wif it! (HEY! COME BACK HERE!! lol)
    But seriously, i dont mind if it's done before me. What matters is execution.
     
  2. A Pixel Assasin

    A Pixel Assasin Ancient
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    Hey guys. I'm new to the forums. I've used Forgehub for a while but never registered, however I'm very in to Forging.

    Anyways!
    Sandbox makes all my dreams come true, and makes all my undoable map ideas possible.

    Idea's
    1. Ship Battle!
    UNSC VS. Covenant shootout between two carrier ships. Elimination. Fall out of the ship, you die. Maybe some Banshee VS. Hornet stuff on the sides.
    2. Skyland, in the Skybox! Miss the jump? Dead. Fall off the castle? Dead. Small ground area, but not enough to run around on.
     
  3. Debo37

    Debo37 Ancient
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    In the Underground... methinks I'll be doing a coforge to create an environment similar to the hidden city in Wet Dry World...
     
  4. Goober

    Goober Ancient
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    hey, anybody remember the Bespin(Cloud City) map on Starwars Battlefront? this would almost have the same feel if it was in the skybox. Similar sky, though the actual texture of buildings would be a little off. Dibs!
     
  5. sSalvation

    sSalvation Ancient
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    I call dibs on two ideas.

    1. a Huge Skyscraper with at least ten or more floors to play infection on, every story will have a different theme, like the bottom will be the biggest room and the top will be a little smaller. There will be a red room and blue room and i will try and make it as aesthetic as possible, having windows and a nice roof you can get on like the empire state building perhaps.

    2. A CTF map with two huge pyramid like structures with Huge hangars for hornets and banshees inside of it in the middle of the pyramid. And a separate hangar at the bottom for tanks and other ground vehicles. Like I said, i'll make the pyramids as big as possible. I'll also try to make seperate building outside of the pyramids, and make a huge death pit in the top center between the two pyramids with a killball at the very bottom. I'll try to make it like an Egyptian city between two pyramids basically.
     
  6. Sotha Sil156

    Sotha Sil156 Ancient
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    I will be making my own Lavaman game (finally, no more Lavadivisions). It will be territories, not capture the flag, and be like Lavadivisions, but better, much better, and bigger too.

    I also want to make an ODST themed assault game with slightly randomized weapons and cover. I have already made the AB version on Sandtrap.
     
  7. Mastar

    Mastar Ancient
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    This:
    And some other stuff.
     
  8. Waylander

    Waylander Ancient
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    Can I make a suggestion?

    If there is a room below the map, divide it in half and use that as your spawn rooms.
     
  9. Mastar

    Mastar Ancient
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    Yeah that'll defianately work well to prevent players spawining in the wrong places.
     
  10. Pennywiez

    Pennywiez Ancient
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    ha i know what im making and im not telling

    ah what the hell i think im going to make a airmaps big team with 5 bases but each team starts off with 1. its actually going to be an original conquest where you can choose which one to take. since you now have a choice for normal and transport hornets each base is going to have one of each.

    i have already released to much info...
     
  11. CHUCK

    CHUCK Why so serious?
    Senior Member

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    ohhh my. a map that i had tried making on foundry that just got so much better with the release of sandbox, where a lot of **** is already made for me. only some know about it ;)

    I'm also stepping back into the past and potentially recreating super smash spartans. yes. i'm serious. only map i ever released here on forgehub. (kudos to maxwell360 if he still exists...)

    annnnnd my **** around map, which i dont plan on being original, but 100% flying vehicle conquest. Perhaps hornets vs banshees if i can balance it... but if it's all in the skybox, if you get out of your vehicle, YOU DIE. perfect. Turn halo 3 into an airplane combat game sounds like win to me. I'll probably make other 100% air objective games as well. Like, ALL hornets ctf or assault.

    Mastar came up with the idea of spawn vehicles on teleporters, so people go through them, but vehicles dont :D

    just know, IDEAS ARE FLOWING LIKE CRAZY.
     
  12. jumpathon

    jumpathon Ancient
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    Journey map would be nice!

    for example: omega journey with new traps like falling threw holes to the death below a.k.a falling out of sky bubble! or traps like hidden man cannons around corners and then you get pushed off if you land in the wrong spot!
     
  13. Awkward Silence

    Awkward Silence Ancient
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    With the addition of crouching-sized tunnel pieces, as well as the multitude of new objects, I think Sandbox could be an ideal place for constructing stuff based on military history. I was thinking about a Territories map based on WWI, somewhat like Conquest, but not as linear, with altered damage settings. For example, players would spawn with BRs, and it would take six BR bullets, (2 perfectly-aimed bursts) to kill, as long as the sixth bullet is a headshot.

    The map would be asymmetrical, and have two "floors." The top floor would be a somewhat-steep sort of a hill, with one team spawning on the high ground, and the lower team spawning on the low ground. The lower floor would basically be a cave with tunnels, so essentially the hill is hollow. Ideally, I would build the map so that the team that spawns on the high part of the hill would have an easier time capturing the upper floor/hill territories, while the lower ground spawners would have an easier time with the territories in the caves.

    Still, the map would need to have some sort of curve to break lines of sight, so that the high ground is not overpowered. Also, I would like to use Deployable Cover underground. Considering this kind of map/gametype would inevitably lead to LOTS of deaths, I would remove any respawn time penalties for suicides and betrayals. Nobody likes to have to watch your team lose the game with out you. So yeah, that's my idea.
     
  14. Like 50 newbs

    Like 50 newbs Ancient
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    I'm creating the first conquest using the tunnels =]. IF you copy me and does the 1st one I KIEL U
     
  15. Juggernaut

    Juggernaut Ancient
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    I think I'll continue with my idea for an avalanche map in Sandbox. Not giving any details.

    Although an idea for someone would be to do a perfect remake of Hang 'em High. I loved that map. I feel like taking a crack at trying to remake Sanctuary. Could be a challenge, but I enjoyed that map a lot.
     
  16. chromebandit

    chromebandit Ancient
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    Dibs on an extreme jumping/gaps/racing map.
     
  17. Phreakie

    Phreakie Ancient
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    I call dibs on:

    Remake of Burial Grounds from H2 on the floor of sandbox
    The ***** Minigame me and Xanon are hopefully going to create. XD
    Brute Homeworld themed map.
     
  18. Star iz Legiit

    Star iz Legiit Ancient
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    Yea, i want to see a map where there are two bases not facing each other and have a lot of vehicles. it would be fun for everybody to get prepared with weapons and everybody get in vehicles and just charge each other.
     
  19. Ladnil

    Ladnil Ancient
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    Would an L shaped map with a base at each end of the L count as "not facing each other?" Cause that's what I've got planned for the sky box or perhaps the scary hole if the hole is large enough and budget prevents me flooring and providing guard rails to the sky-bubble where necessary. Footpaths along the inner wall and foot-only accessible man cannons to make map travel bearable for people without vehicles, similar to Valhalla's man cannons.

    I'm thinking 1-2 warthogs, 2 mongooses, and perhaps a chopper or ghost in each base for the vehicle set. Maybe lay that chopper/ghost in the neutral ground instead of the base to make it like Rat's Nest in terms of vehicle layout.
     
  20. Waylander

    Waylander Ancient
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    Dibs on this idea I just got after reading the B.net update. I'll be building this right after I finish the OLN inclusive canvas.

    Sort of a tower of power map where 4 teams start at each corner of the crypt. The tower in the middle build with outer steps and many tunnels and rooms inside (like a 3-dimensional maze) Using the VIP game type each team has to navigate the maze and work their way out of the crypt while fighting the other teams.

    First team who's VIP reaches the exit hole, wins.
     

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