Triple Threat

Discussion in 'Halo 3 Competitive Maps' started by url00, Mar 10, 2008.

  1. url00

    url00 Ancient
    Senior Member

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    Triple Threat
    A simple, solid map, ready to play.

    Map Description:
    This is my best Slayer map I have made (I think) to date.
    It is completely balanced, with 'correct' weapon spawn times, that is to say
    BRs spawn much quicker then the sniper rifle.

    Game play is based on who knows where and what to go for, with
    most power weapons on the middle line, much of the fighting can be
    found in the center.

    Map Download:Here.

    Weapons:Brute shot, Turret, Flamethrower, Shotgun, Rocket launcher and Sniper rifle.
    Vehicles:Ghost
    Game types: Slayer, Capture the Flag, Assault, Territories and King of the Hill.

    Screen Shots:
    Overview:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/overview.jpg[/img]

    Gravlift Spawn:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/gravlift spawn.jpg[/img]

    One of the bases:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/base.jpg[/img]


    Flamethrower:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/flamethrower.jpg[/img]


    Using a gravlift to get the sniper:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/getting sniper.jpg[/img]

    Using a gravlift to get the active camo:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/getting to active.jpg[/img]

    Rocket launcher spawn:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/rocket channel.jpg[/img]

    View from turret:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/turret view.jpg[/img]

    Using the turret:
    [img width=800 height=600]http://url00.x10hosting.com/images/triple/using turret.jpg[/img]

    Notes:
    Made by url00.
    It should be noted that I didn't use any interlocking because it just didn't need it.
    Also I didn't use floating objects because, again it just didn't need it.
    If the pictures don't load, refresh the page a few times.
     
  2. Mallet

    Mallet Ancient
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    Really.. there isn't anything that makes it stand out.

    It looks really neat, the weapon placement looks good from what I can gather from the images and description. It is also well very posted. You've got all the map essentials down, you just need a more adventurous map and more interesting features.

    Also.. I think you forgot to include a download link.
     
  3. url00

    url00 Ancient
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    Fixed.

    As for better maps I'm coming out with my next level "Tight 1.1".
     
  4. Draw the Line

    Draw the Line Ancient
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    This definitely looks like a solid start as posted above. I can't wait to see your next map! If you aren't familiar with more advanced forging techniques, check out forging 101, located in the left hand navigation bar. They have been a great help to me and the rest of the forge hub community.
     
  5. url00

    url00 Ancient
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    Thanks for the replies, I do know the advanced forging tactics, as my next map to be released uses them. (I think.)
     
  6. oTACTITIONo

    oTACTITIONo Ancient
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    Including some more overview pics would help. You have pics of specific points, but only one overview pic. I'm not getting a good feel for your map with the pics you have.
     
  7. JASONYO

    JASONYO Ancient
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    there's nothing that pops out at me, it seems kinda bland like just a regular default foundry map
     
  8. VestigeL

    VestigeL Ancient
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    It looks pretty blocky and there isn;t anything that appeals to me. It's kinda empty too...
     

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