Quota

Discussion in 'Halo 3 Competitive Maps' started by theheat, Feb 9, 2009.

  1. theheat

    theheat Ancient
    Senior Member

    Messages:
    253
    Likes Received:
    1
    Quota

    Overview
    This map is a small asymmetrical map hosting a innovative layout. Quota requires teamwork past what most maps expect. This map has a great balance between open and closed areas. This causes great lines of sights and you will experience all kinds of long and short range battles on this map. Never expect the action to leave you because the spawn system was worked around keeping you close to the fray but still safe from spawn kills, you will have an average of 2 seconds off your spawn before you start shooting and you are guaranteed to never get spawn killed twice or more in a row. A well placed teleporter to get from attackers base to side room allows for a before imbalanced room to become fair game.

    Map Details
    This map works with:
    CTF
    Slayer
    Oddball
    KoTH
    Assault
    Infection

    Weapons:
    BR x10 - 30 sec Respawn
    Sniper Rifle x1 - 150 sec Respawn
    SMG x2 - 30 sec Respawn
    Carbine x2 - 30 sec Respawn
    Mauler x1 - 90 sec Respawn
    Oversheilds x1 - 120 sec Respawn
    Plasma Grenade x6 - 10 sec Respawn

    Players:
    3-6 Persons for FFA Gametypes
    4-8 Persons for Team Gametypes

    Pictures:

    Overview - Taken From Above Snipe Window
    [​IMG]

    Overview - Taken From Above Defender Window
    [​IMG]

    Oversheilds - Taken From Above Snipe Hall
    [​IMG]

    Sniper Window - Taken From Main Room Stairs
    [​IMG]

    Sniper Window - Taken From Sniper Hall 3-Way
    [​IMG]

    Sniper Hall - Taken From Sniper Hall Turn
    [​IMG]

    Side Room - Taken From Sniper Hall 3-Way
    [​IMG]

    Side Room - Taken From Defender's Drop
    [​IMG]

    Defender's Base - Taken From Defender's Drop
    [​IMG]

    Defender's Window - Taken From Middle Ledge
    [​IMG]

    Attacker's Base - Taken From Snipe Hall
    [​IMG]

    Attacker's Stairs - Taken From Attacker's Base
    [​IMG]

     
  2. Reidypeedy

    Reidypeedy Ancient
    Senior Member

    Messages:
    117
    Likes Received:
    0
    this map is pretty cool, some really good designs(ansthetic wise) and its very smooth and looks like it plays very welll, oh and the layout is very nice,original..
    i like it ill dl
    5/5
     
  3. makisupa007

    makisupa007 Ancient
    Senior Member

    Messages:
    946
    Likes Received:
    2
    Action

    I really like the feel of many of areas on this map. The sniper window is my favorite. Plenty of interesting angles as well. You really need action shots to show this map off. It feels deserted and cold without them and it's hard to get a sense of scale. Action shots also tell people what they would enjoy doing on the map. Solid map. You just need to breath some life into the post.
     
  4. Celestial Panda

    Celestial Panda Ancient
    Senior Member

    Messages:
    206
    Likes Received:
    1
    Asymmetric? A plus in my book. I think the post possibly needs one of those overhead sketch-up things. I got confused and I walked around for a bit :p
    Asides from that, I like the aesthetics, and I like the weapon placement. Never too close together, never too far apart. The overshield isn't too powerful in such an open spawn, which is always nice.

    Liking: Asymmetry! Weapons! The fact you have to choose Overshield or Sniper, not both.

    Disliking: Confusing layout. Confusing weapon spawns. I feel kind of closed in walking around.
     
  5. Hunter85792

    Hunter85792 Ancient
    Senior Member

    Messages:
    157
    Likes Received:
    0
    I'll download just to try it out (and to understand the layout) :p Anyway looks like a cool map. Keep up the good forging!
     
  6. xFr1ct10nx

    xFr1ct10nx Ancient
    Senior Member

    Messages:
    711
    Likes Received:
    0
    This looks very well constructed. The asthetics look amazing and it looks very enclosed. I will download, check it out and get back to you on this, the only problem i see right now is that it could be too small for my liking.
     
  7. uF HaVoK

    uF HaVoK Ancient
    Senior Member

    Messages:
    299
    Likes Received:
    0
    From the pics, this looks very good :) The interlocking is VERY smooth and weapon layout seems well thought out.

    The only thing i would say is that i don't like the fact that there are 2 plasma grenades, a BR and a Snipe all in the snipe hallway.

    But other than that, its very good
    4/5
     
  8. Star iz Legiit

    Star iz Legiit Ancient
    Senior Member

    Messages:
    587
    Likes Received:
    0
    Hey I just downloaded this map and it is very fun.It has great gameplay and awesome weapon placement,the interlocking is good but could use a little work on getting them to look a little neater like where the bridges stick out from the boxes but great map
     
  9. Bottlecap

    Bottlecap Ancient
    Senior Member

    Messages:
    1,743
    Likes Received:
    2
    First and foremost. You can obviously forge. And well at that.

    Well this is most assuredly a breath of fresh air. I don't want to assume such as to be overconfident, but I like this. The geometry looks pretty interesting, no simple boring Foundry flats. The sniper hallway look fair as in the are protected but yet still vulnerable. You even have a teleporter and I'm always glad to see people incorporating teles into their map, and hopefully successfully in this case. I even like how by the mauler spawn you put a fence wall leaving it exposed so players can't just camp.

    There are so many other things I can't wait to see how they turn out and will be playing this dis weekend.
     
  10. theheat

    theheat Ancient
    Senior Member

    Messages:
    253
    Likes Received:
    1
    Thanks everyone. I myself am not overly pleased with this map. This was my first map that I actually made with aesthetics in mind, so I definitely ran too much with aesthetics and not enough with the layout. I would make a v2 with all the problems fixed though however with Sandbox under a month away and the new feature to it I won't be able to stand the limitations of Foundry anymore.
     
  11. theheat

    theheat Ancient
    Senior Member

    Messages:
    253
    Likes Received:
    1
    Don't get me wrong I'm not saying this is a bad map. It is actually quite fun to play on, just I don't feel like I did my best to make it perfect.
     
  12. Bottlecap

    Bottlecap Ancient
    Senior Member

    Messages:
    1,743
    Likes Received:
    2
    I think I was mislead by the pictures. I am not saying the map is bad, its just that it was different than I expected.

    The spawns I thought were poorly placed. There were too many of them to begin with. You should avoid clumping them together in clusters. Also they sometimes were facing awkward positions. Spawns should be facing towards and objective, some kind area that you can easily identify with so you are not confused when you spawn.

    Aside from that there were just some minor weapon placement issues. The rockets were a little too close to the sniper, which was also near a cluster of weapons.

    But really I know those things can be fixed and improved. The layout itself was a little plain but it divided the map up well for some close quarters combat. The lines of sight were interesting too, I can imagine some sweet snipes through some small peek points.

    When it comes down to it this map was pretty good. Just with a few spawn touch ups and a reconfigured weapons layout this could be sweet.
     

Share This Page