Sorry I'm recovering from a nap... it my have to do with your gametype... But it has worked countless times... Randomization still needs more research...
First of thanks to AZN FTW for a great guide. second, i would like to bounce an idea off you guys. i think that you could use this to create different spawns for every round. this could be achieved by having the objects on top of the spawn points. then you could only spawn where a object wasn't, creating a different spawn area for every round. I don't know if this would be too useful, but what do you think?
We covered this on the first few posts... check it out... we kinda figured that the spawns should be covered by movable objects so that the spawning would be randomized infinitely not just once with immovable objects... what do you guys think? And no problem... always willing to help the community out bro...
I finally got around to this thread This is a great idea it will definitley result in some better maps like a randomized Tremor Blast *hint*hint* or randomized other randomized games
You know Sage that's a good idea... if you hadn't gotten red rings we could have built a Tremor Blast like that... :| lol... well when you get back we will finish up headquarters... I'm gonna work on Mario Tower while you are out bro...
good and did you ever finish the spawns and opbjective stuff on Laberynth and if so make sure to test a little on it but not a lot cuz i want to be there for the major testing
Stay on topic Sage ... and I've added most of the objectives... but not all of them. I will test some tomorrow night and sunday not... I'm busy. Back on topic... I will be rewriting this in a more formal tone and submit it to actual Forging 101. Anyone that would like to look over it and help me edit it, let me know. I want to make sure it's up to par before I submit it up.