Track: SnowFall Difficulty: Medium Description: A Fun Avalanche skytrack that starts with a huge drop, has several banked turns, and and a awesome grav lift jump. This map is also mostly interlocked. Map: Avalanche Pics DOWNLOAD SNOWFALL HERE: Bungie.net : Bungie Online : Halo 3 File Details
Looks like a good map! it's queued ATM, i have a couple of suggestions though! mayeb more pics unless that is pretty much the whole map and if you decide to make another one make it single wide, long and loads of jumps!( like bam's race tracks!)
Thanks but why would i make it single wide i make them so you can race your friends, and not fall off.
Short and sweet. Another great figure eightish skytrack. Everything is smooth and the shield doors aid the turns well, and the banks are all at good angles for smooth and fast drifting. The checkpoint works well, and although the Mongoose nose dips down after the jump, I always landed it fine with full control. A very fun, and very well made racetrack. JimP factor: 78% Great job.
Eh I played this map and it was ok. Some shield doors could be placed a little differently and it was really short. You have good forging and it looks overall good. But this could be improved. Maybe of you made the corners more rounded it would flow a lot better. 3/5.
looks really short but over all iv D/L and it plays okay but its short i mean for a avalachle race track nice interlocking this map would be even sweet if u made a v2 like interlock the whole thing maybe expand it a little over all 3.9/4 thanks
Alright I'm no friend of his so I am not biased. This map has amazing interlocking first of all. Not all race maps have to be the big interlocked bank turns. This track is incredibly smooth and flows together perfectly. The jump works amazing too. I never hit an edge and The angles of the banks are perfect. I gave this a 5/5 becuase this actually deserves it. Racetracks are based on interlocking and playability but mostly funness. Most people don't get this though and think everything is asthetics. This is what shishka was talking about on verbatim. Notice: most tracks are what people call short. but they are not I have experience and there arent enought objects to make the amazing super long banked track it seems everyone wants.
Hey, I was racing your map (I race by myself when I get bored...) and actually completed a lap within the 15 second checkpoint movement (15 seconds is default in Battletracks). This would rarely happen I am sure do to the fact that I had to pass through the checkpoint milliseconds before it changed, and then complete a practically perfect lap to get there, but it did happen. It would be really difficult to change your map at this point, so you might wanna tell people to set the goal movement time to 10 seconds so they get a point on every pass.
ok thanks but when your playing with more people and getting bumped around you probably will not get that fast of a lap especially in battle tracks
Wow this is a great track! The only problem I have is its really short. Im not sure if you exhausted all the boxes or ramps, but you should definately find a way to add onto this because it was alot of fun!
Nice It's good but as the others said it's kinda short. It is one of the first maps I D/L on forge hub. I like the interlocking and definetly make a v2.