Apex - Temple Mount Redux

Discussion in 'Halo 3 Competitive Maps' started by BORG k79, Jan 31, 2009.

  1. BORG k79

    BORG k79 Ancient
    Senior Member

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    Apex
    created by BORG k79

    SUPPORTED GAMETYPES
    Team Slayer, 1 Flag CTF, K.O.T.H. and FFA however it is setup for all One Sided Gametypes as well. Oddball too if thats your thing.


    Download APEX here

    [​IMG]

    Apex is a map that I have been tweaking and tuning for a long time. It contains a huge central Temple that spans nearly the whole of Foundry. With plenty of ways into, through, around, under and on top of, Apex has a great flow. There are your typical choke points like the exit from the Middle Chamber up to the Temple apex, and the Low Central Entrance to the Sword Chamber from below the Carbine Tower. Gaining control of the Temples' apex might seem like it would dominate the map, but with all the routes I have created as well as the Carbine Tower, you are never truely safe gaining the higher ground.

    In Team Slayer both teams spawn on either side of the Temple giving no weapon advantage off the start.

    In 1Flag the Defenders spawn in the base with quick access to the FT, Carbines and Brute Shot.

    The Offense spawns near the Sniper and will get to the Needler first, and will reach the Shotgun half a second before the defense if the defense decides to make a charge for it. Pray they havent brought the FT.

    The original version of this map was called Temple Mount, however it used a Budget Glitch so I have tried to scale it back down within the budget. The original map was posted HERE on Forgehub and has 300+ downloads

    I am Pumped for Sandbox so I can make this map look the way it was supposed to. The textures of Sandbox would look cool if applied to this map.

    This is my submission to the ATLAS group on Bungie.net

    Weapons List

    x6 - Battle Rifle
    x7 - Covenant Carbine
    x1 - Brute Shot
    x4 - Spiker
    x3 - SMG
    x3 - Plasma Rifle
    x2 - Mauler
    x1 - Needler
    x1 - Sniper
    x1 - Shotgun
    x1 - Sword - Symmetrical gametypes only
    x1 - Flame Thrower
    x1 - Bubble Shield

    Equipment

    x1 - Bubble Shield
    x4 - Frag Grenades
    x11 - Plasma Grenades

    Pictures

    Overviews

    Temple Overview "B" Side
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    Temple Overview "A" Side
    [​IMG]

    Temples' Apex Overview
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    Temples Apex Overview II
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    Temple Face Overview - The Bubble Shield spawns dead center of the Temple Face.
    [​IMG]

    Temples Middle Chamber
    [​IMG]

    Middle Chamber Shots

    These hidden passages take you from the middle chamber outside to the side of the Temple or inside the Sword Chamber.
    [​IMG]

    You can also use these passages to get up into the Middle Chamber. These jumps can get you out of harms way in a hurry if you can remember that they are there.
    [​IMG]


    Flamthrower Spawn
    [​IMG]

    New Defense Flag Spawn
    [​IMG]

    Sword Chamber / Mauler Rooms - I have made it so that the Mauler rooms are no longer one way in one way out, you can move through these rooms to reach the Low Central Temple Entrance below the Carbine Tower.
    [​IMG]

    Carbine Tower - The Carbine Tower contains the Shotgun at its lowest level, the Needler on its third level, and finally a Carbine rests up top.
    [​IMG]

    Shotgun Spawn / Low Central Temple Entrance - The Shotgun spawns at the Temples Central Entrance to the Sword Chamber, directly below the Carbine Towers Lift.

    [​IMG]

    Offense

    Sniper Spawn / Flag Capture Point - This is also the Capture Point for One Flag Games.
    [​IMG]

    Exiting the Foundry bases
    [​IMG]
    [​IMG]


    Thanks to everyone that has helped me get this to the final layout here.


    Enjoy it.
    Please leave Feedback.

    Download APEX here
     
    #1 BORG k79, Jan 31, 2009
    Last edited: Jan 31, 2009
  2. Cydronix

    Cydronix Ancient
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    Wow, great map, I like the use of Stairs and bridges, you have some skill with interlocking and I look forward for more of your maps, 4.5/5!
     
  3. Brodellsky

    Brodellsky Ancient
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    Seems like a Spin off of Bunker Hill, but with a twist that seems to work wonderfully.

    Excellent job on this one, I am gonna go through with it and tell you the things I think that should be changed, because this one has potential.
     
  4. BORG k79

    BORG k79 Ancient
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    I have never seen this Bunker Hill map that you are speaking of. This map was created with the idea of having the map split diagonally all the way across foundry. It just ended up being a Temple structure.
     
  5. makisupa007

    makisupa007 Ancient
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    Bunker Hill

    Here's the map he speaks of: Bunker Hill

    Yours is only vaguely similar. You built a very unique map. I love the middle chamber shots.
     

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