Savory

Discussion in 'Halo 3 Competitive Maps' started by HLG FlashPoint, Jan 27, 2009.

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Is this map good (do not rate Bad becuz no interlockz)

  1. Very good

    1 vote(s)
    10.0%
  2. good

    1 vote(s)
    10.0%
  3. Medium

    4 vote(s)
    40.0%
  4. Bad

    2 vote(s)
    20.0%
  5. Horrible

    2 vote(s)
    20.0%
  1. HLG FlashPoint

    HLG FlashPoint Ancient
    Senior Member

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    SAVORY

    Savory is a map of quick game play. Most of the killing on the map is near or under the bridge. It is very fun to play with a lot of people the map is setup for team slayer CTF territories and just normal slayer. There is one honor rule don't go out of the map. There is really no point of going out of the map so people just don't do it. There is no interlocking (dont flame becuz the map is just fine without interlocking.) And is is pretty much symetrical except for a few things.


    Heres the screenshots:

    Overview
    [​IMG]

    The base (pretty much the same on both sides)
    [​IMG]

    Under the bridge
    [​IMG]

    The bridge
    [​IMG]

    The sniper and fuel rod tower
    [​IMG]


    DL link for map: Download Savory here

    DL link for Terriotorries: Download Control!! here

    DL link for Team Death (Unlimited lives 50 points 5 3 rounds): Download Team death here

    DL link for War Zone (one life 5 rounds): Download War Zone here

    DL link for CTF Deathmatch (unlimited lives 3 rounds 1 flag to win): Download CTF Deathmatch here
     
  2. Kyfion

    Kyfion Ancient
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    mmmm this maps idea and general layoutisnt bad at all, but yes, it is extremely sloppy how u have it now, even tho i dislike the whole V2 idea, i think this the solution for this map. Remake it using interlockng and just gernally make the make neater, less bumpy etc

    not bad tho aye, keep it up man 3/5
     
  3. HLG FlashPoint

    HLG FlashPoint Ancient
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    K thanx i will remake it with more interlocking.
     
  4. Kion FH

    Kion FH Ancient
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    The layout of the map looks nice, and let me say, it looks like you put alot of work int it. The gameplay and types look well thought out for the map. You did a good job. I do have a few tips though. There seems to be alot of jumping involved. Also it looks like you can escape the map. My tip for you would be to use this cool trick for halo forge called interlocking. Its very neat. It reduces the jumping by alot, which seems to improve gameplay. There are many things you could do with this trick, but the main idea is to select an item and make it not respawn at start of round, and then start a new round. Oncre you have done so, you can move the objects near it so that when it spawns they are cleanly merged. Then you set it back to yes! It's that easy. I like the idea of a v2. This map could get somewhere. A few changes to the layout and you got it! Well done 3/5
     
  5. xPsychZerox

    xPsychZerox Ancient
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    I have to say this looks pretty good without interlocking, but as it has been stated before, it is very sloppy, I see plenty of uneven and crooked walls. If you make a v2 with interlocking (for smoothness) and straighten up a lot of things, then I think this will look fantastic! 3/5 and keep forging
     
  6. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    Well, there is no interlocking, and theres nothing wrong with that, but if you really want to take a step in forging thats something your going to need to learn to do.As for now though, t here are a few things needed to be fixed. For one, you need to raise the walls around the map so you cant escape, and theres absolutely no room for a warthog in this size of map (judging by the screenshots that is). And even though a map is for v2, it still has to be a decent size.A lot of spawn killing is going to take place here, ecspecially because of the mounted turret.Sorry if Im really badgering you, but this map could use some work.
     
  7. HLG FlashPoint

    HLG FlashPoint Ancient
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    K i get it i was originally going to put the gravity at 200% but then yu cant get into the sniper tower. But i am going to interlock on v2 and I was going to interlock but I had friends who were fighting eachother while I was building the map so if i started a new round they would get mad.
     
  8. madz333

    madz333 Ancient
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    Ill start with weapons. The rocket launcher, fuel rod gun, and warthog on such a small map? That doesn't seem to work very well because they will completely destroy everyone. It also looks very small for CTF unless the flag carrier is very slow. One last thing, shield doors ruin competitive maps. No interlocking or merging isn't a very big deal because it looks cleaner than most non-interlocked maps. Here's my rating:
    Forging- 2.6/5
    Aesthetics- 2/5 (shield doors=bad)
    Design/layout-3.5/5
    Gameplay- ???? (I haven't had a game on this yet)

    Overall-2.7/5
     
  9. spectraltravis

    spectraltravis Ancient
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    the sheild doors might be to overpowering in the sniper tower also you can get out of the map to easily fix that and the map will be fine but all and all you made a decent map 3/5
     
  10. i can forge

    i can forge Ancient
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    this map might have good gameplay, but i dont like the fact of everything not being so interlocked and neat but the gameplay should still be nice
     
  11. Berkgina

    Berkgina Ancient
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    i say you should interlock everything because it doesnt look that hard to do i mean the walls can stay the same but the box's fencebox's and bridges should definaly be interlocked and also maybe tidy up the sheild doors or take them out because it seems as if they will beome a camping spot so for now i only give this map a 2/5 but if you made a v2 with the interlocking it would easily be a 4.5/5
    good job on the idea though
     
  12. HLG FlashPoint

    HLG FlashPoint Ancient
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    Oh i forget the fuel rod has only 2 clips and rocket launcher 1 and doesn't spawn untilll 150 seconds after it disaperas
    s
     
  13. HLG FlashPoint

    HLG FlashPoint Ancient
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    The gameplay when i was testing this was amazing it works great for big team slayer and capture the flag but In my v2 I'm gunna replace the fuel rods with brute shots and the rocket launcher will be spike grenades.
     
  14. Joen@thanishere

    Joen@thanishere Ancient
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    it looks like an average map i would expect from anyone. this map is ok, but not everything looks straight, and shield doors can really make the game your playing less fun by taking away too much line of fire, and its kinda open in some areas. 2.5/5
     
  15. waterflame

    waterflame Ancient
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    this map is not that cool you sould sink the briges in some places and you could fix some of the lay outtry and make it more soother im wont dont D/l
    this could u some work im sorry if this is mean just being honest sorry thanks tho
    bye :)
     
  16. Toxic Spade

    Toxic Spade Ancient
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    I'm not much of a fan for foundry maps, but I think I'll check this one out.
     

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