WELCOME! this is my map Run on Carfle kids ^ ^^^^^^ game type map So this is my second post to Forgehub. Hope you guys like it! ------------------------------ Map Description Well the whole point of this map is for the humans to not let the zobies get through the course,garb the custom power up and kill them. Some long rounds some short. ------------------------------ Player Trairs ----- Zombies[people that run] color-Black gravity-200% speed-75% inf. ammo start with pistol can pick up weapons can betray sheild DON'T recharge regular shields ----- Humans color-own color gravity-100% speed-100% DON'T have inf. ammo start with AR can pick up weapons can betray sheild DO reacharge regular sheilds ----- Custom power up traits[only zombies grab it] color-black gravity-same speed-same inf. ammo 2xOvershield invunerible ----- HUMAN CAN't escape snipe zone...just saying ----- Pictures! ---- Zombie spawn Human spawn Human armory Mid field Custom to teleporter to kill humans Bubble and Flame grenade Flare Overview ------ Action and tips pics! ----- Boom head shot! Use of deployable cover Use of barrier WEE!!!...i can fly -------- LINKYS! Gametype:http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=63889699 Map:http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=63889654 ------ Thats all peoples!
i dont understand the concept, it seems like there is a room with some sort of jail cells and an armoury(which is a no no here) and some random man cannons. 2/5 and for v2 i suggest mmaking a map that people understand ps. what the heck is a carfle? edit: now that ive re read the post several times i see that this is like purple monster, except with a bigger play field, still a bad idea to put armourys tho.
NEVER HAVE ARMORIES!! They just completely destroy the gameplay. Armories=No fun= Please make a v2 and only have like two sniper rifles. I also think the map needs improvement with the interlocking. I like the idea of the objective here. (sort of like purple monsters) but it could've been executed better. I'll rate it 2/5<=just because of the armory. Like I said before make a v2 and take my suggestions. keep forging
well i thoght the map looks great i think you will do good here at forge hub but i would fix the armorie i think one of the snipers, carbin and BRs on instent respown with unlimeted ammo
It looks like a lot of fun, like a twist on foundry duck hunts. One thing I would change is the spawning points for the zombies. You should make a hallway in the back that connects to all of the boxes, so that the humans have no idea which one they will come from, so that they can't spawn kill them. The armory isn't bad in this map, though, because the humans are SUPPOSED to get those weapons to kill the zombies. Also, how are the zombies supposed to get to the powerup with all of those man-cannons and grav lifts?