Recoil

Discussion in 'Halo 3 Competitive Maps' started by luckiesnipes, Jan 23, 2009.

  1. luckiesnipes

    luckiesnipes Ancient
    Senior Member

    Messages:
    440
    Likes Received:
    0
    Recoil
    Made By Mis7er Chief


    Description- Recoil is a small map made for all gametypes except infection. Instead of the open part of foundry I used the other half. I was inspired to make this because of Remedy. It's made for all games but wworks best with 4-6 players so you don't need a big party to play.

    Weapons-
    1 Spartan Lazer
    1 Sniper
    1 Shotgun
    3 Smgs
    7 BRs
    3 Spikers
    1 mauler
    12 Spike grenades
    1 regenerator
    1 bubble shield
    1 power drainer

    Gametypes-
    All competitive gametypes are supported except infection

    Layout- This map was made on the other half of foundry and i makes a B shape

    Pictures
    [​IMG]
    (Base 1) Has two BRs & an SMG
    [​IMG]
    The Hallway (Base 1 side)
    [​IMG]
    Main Room (Shotgun Is in little hut)
    [​IMG]
    Sniper Spawn and part view of the other room (smexy geomerged bridge)
    [​IMG]
    View 2 of room 1 and main Hill spawn
    [​IMG]
    Base B Splazer In Open Box
    [​IMG]
    Hallway Base B side
    [​IMG]
    Double Teamed On Crazy King!
    [​IMG]
    KOTH ACTION on main Hill
    [​IMG]
    Another View of Hallway Base B side​



    TIPS-
    -the spartan lazer works great in the hallway even on Invisible People
    -USE SPIKE GRENADES
    -The Invisibility is kinda like the one on warlock so get it then try to get the shotgun
    -Get grenades and the invisiblity and throw though the windo where the AC spawns​
    -A well thrown grenade defeats any weapon combo!


     
    #1 luckiesnipes, Jan 23, 2009
    Last edited: Jan 23, 2009
  2. pinohkio

    pinohkio Ancient
    Senior Member

    Messages:
    3,630
    Likes Received:
    8
    its a smaller map like you said but why so many weapons on a` comp map? anyway you used interlocking but i see no merging and there could be many nades lost.
    3/5 and for v2 i would geomerge more
     
  3. NYYanks33

    NYYanks33 Ancient
    Senior Member

    Messages:
    72
    Likes Received:
    0
    Actually it there are.
     
  4. Thundercat the plunderer

    Senior Member

    Messages:
    47
    Likes Received:
    1
    Lol? I saw plenty of geomerging on this map. Very good interlocking, it's all nice and clean and looks fun with smaller partys. Nice work.
     
  5. MrSpi

    MrSpi Ancient
    Senior Member

    Messages:
    90
    Likes Received:
    10
    their is lots of merging well the only thing i see that needs work is to many wepon? maby 4.8/5
     
  6. luckiesnipes

    luckiesnipes Ancient
    Senior Member

    Messages:
    440
    Likes Received:
    0
    OKay ill fix the weapon layout Im not great with power weapons but v1.2 will be better.
     
  7. DRO Maelstrom

    DRO Maelstrom Ancient
    Senior Member

    Messages:
    270
    Likes Received:
    0
    Really, aside from the weapon overload (consider getting rid of a few sets of spike grenades, 12 on a map of this side is quite a lot), I think you should work on the layout. It's almost conquest-ish when you look at the hallway as the only way from one end to the other. I love your idea, but you should go to your boundary wall, and rap it around the petruding wall as an additional corridor (opposite side of hallway). You could even add a teleporter and I think it would work fairly well on this map.

    Overall, it's worth the download, and good job on the map. Whoever said you didn't merge anything is a total idiot lol (not that it truly matters).
     
  8. spectraltravis

    spectraltravis Ancient
    Senior Member

    Messages:
    141
    Likes Received:
    1
    i just gotta say your geomerging skills are great this map looks very playable for a long time.
     
  9. luckiesnipes

    luckiesnipes Ancient
    Senior Member

    Messages:
    440
    Likes Received:
    0
    Thanks and for all those crying about the weapon layout I want you to know It's very Balanced even with power weapons if you have a good 3v3 game they are spread out. I will fix the weapon spawn times though and the shotgun only has 6 shots (or 1 clip) v1.2 will Be better.
     
  10. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    For such a small map, this has too many weapons. Maybe get rid of the shotgun since you have a mauler too and get rid of the sniper cuz I don't really see the point of it on this map. Also get rid of a few spike grenades cuz 12?!?!?. I made a map about the same size as this and I put 5 stickies on it and that still might be too many. The map itself looks very well forged. You have some good interlocking and geomerging. I would suggest geomerging the 4 double boxes in the 3rd picture so that they're the same height as the fence thingy that's part of the map geometry. It would make gameply flow better. It looks good, but I won't download cuz it's got some flaws. Looking forward to v2
     
  11. luckiesnipes

    luckiesnipes Ancient
    Senior Member

    Messages:
    440
    Likes Received:
    0
    thanks for being honest in v1.2 their will be no shotgun moved splazer and something connecting the two rooms. I like the sniper because the halway is where most of the action is so its splazer vs sniper
     
  12. MrSpi

    MrSpi Ancient
    Senior Member

    Messages:
    90
    Likes Received:
    10
    no keep the shoty i would get rid of the splazer because their not that good on small maps
     
  13. whiizzle

    whiizzle Ancient
    Senior Member

    Messages:
    456
    Likes Received:
    0
    wow looks great, i like how small it iss
     
  14. luckiesnipes

    luckiesnipes Ancient
    Senior Member

    Messages:
    440
    Likes Received:
    0
    Thanks V1.2 will have no lazer and a longer spawn time on the AC, sniper and shotgun. Ill clean up places that the inter locking is messy.
     
  15. Painkiller

    Painkiller Ancient
    Senior Member

    Messages:
    121
    Likes Received:
    0
    This DEFINES pure talent in interlocking. I love a map that looks clean.
     
  16. luckiesnipes

    luckiesnipes Ancient
    Senior Member

    Messages:
    440
    Likes Received:
    0
    Thanks Believe It or not but v1.2 will Be cleaner
     
  17. Pyromaniac12345

    Pyromaniac12345 Ancient
    Senior Member

    Messages:
    1
    Likes Received:
    0
    nice map. i like the variations of weapons on here and the layout. not a big fan of KOTH though. think you could make a slayer map?
     
  18. BboyLeon

    BboyLeon Ancient
    Senior Member

    Messages:
    110
    Likes Received:
    1
    *is jealous of your geomerging skills*

    honestly though do you mind sharing how you did those? Awesome map just by judging the pictures. I'm not sure about the gameplay though so I'll give it a DL
     
  19. luckiesnipes

    luckiesnipes Ancient
    Senior Member

    Messages:
    440
    Likes Received:
    0
    Sure I learned most of my geo merge skills here on Forge Hub.
    Some things i use for a clean merge
    Teles
    Man Cannons
    Once I merge something 2 or three times I delete the man cannon and start Using a save and quit method. The Bridge was very hard to mergeI had to put some thing to support it in the map so it would be even. Im still working on mergeing things with the Back hallway like the fence box on remedy.
     

Share This Page