Well I played this the other day, and I didn't like it very much. Neither did the party I was playing with, most of them quit at the start of the 3rd round. The map is well made, people in the party admitted that, but they said that the gametype wasn't fit for the map. I agree, the zombies have too much health whereas the map is purely close-quarters. There's also invisible... and they should be instant kill or 10% damage resistant even though they have poor camo. You really need to fix up the gametype and this should play fine. Anyone who gave this a 5/5 either based it purely off the images you gave in your post or they probably didn't play it. So honestly, 2/5 for the gameplay, 4/5 for the map (It could have been more spread out, or a larger map), Overall 3/5. Keep forging, but please fix the gametype.
Alright thanks for the critique, i pretty much all the available item for this map, i actually quota'd out the map far past the infiinite money glitch. The map is campact but its very large if you find the right spaces, and as for the game type im no longer going to create them, only the maps. Thats what im good at so ill just have whoever make the gametype.
Thanks again everyone for all your comments, if possible, I would love it if anyone could send me some other comments about the gameplay... Most people send me comments about the map itself, believe me, ive got plenty, so all I want is a gameplay review, that would be great thank you! AnF
Well I was going to play this in my TGIF two weeks ago. Then I went on their and I decided no because when you uncover the crate and go into the teleporter you get stuck. And I cant figure out how to get out. And then I tried playing a game on it and that still didnt work out. The zombie could not get in the building because he got stuck in that teleporter room somehow and then when I tried to free him I got stuck. Then we all agreed that it was a pretty bad map and gameplay. It is a well made map and the interlocking is nice but the fact that you get stuck and nobody knows how to get out.... well I dont like it one bit.
I played a round of this and to be honest, as a zombie it was plain frustrating when two or three people managed to get into a spot that nobody knew how to get into, I mean the whole concept of hidden areas is a cool idea don't get me wrong but the hidden areas just take up too much of the map. Perhaps if you had made a portion of the basement accessibile or something.
Well thank you for the concerns, I kinda hoped that players would go through the map and find out all the hidden spots before actually playing, there are also teleporters in the walls that you may not be able to see so always look around! AnF