MLG Riot

Discussion in 'Halo 3 MLG Maps' started by RTN SwisH, Jan 22, 2009.

  1. RTN SwisH

    RTN SwisH Ancient
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    Hey Its me again, you know Beaver boy. hears my latest, MLG Riot. Plays TS, Ball, Flag and Bomb.

    Weapons
    4xBRs 45s
    2xCarbines 90s
    1xMauler 120s
    1xCamo 120s
    4xFrags Default
    2xPlasmas Default

    Screen shots

    Overview
    [​IMG]
    [​IMG]
    [​IMG]

    Blue base
    [​IMG]

    Red base
    [​IMG]

    Sides of bases
    [​IMG]

    A side
    [​IMG]

    B side
    [​IMG]

    Carbine and Plasma spawn + Mauler on far bridge
    [​IMG]

    Underground
    [​IMG]
    [​IMG]

    DOWNLOAD MLG RIOT
     
  2. Lemons Reloaded

    Lemons Reloaded Ancient
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    wow! you did an amazing job on this map! very nice interlocking (and random crane geomerging...) and very original layout!!! :D
    5/5 and a DL too!
     
  3. MrSpi

    MrSpi Ancient
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    wow this is a great map but your interlocking could have been better but its not like i could make a map this good 4.8/5 i would DL but i do not have any room
     
  4. oFatalAcex

    oFatalAcex Ancient
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    The Bases look very neat. The middle is different, the only thing I don't like that much are the signs in the air. Also you should move the red and blue call outs on the side of the box, don't have them on the corner.

    Overall it looks like a very good map 4.7/5
     
  5. JakeyFreeHa

    JakeyFreeHa Ancient
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    Looks like a great map except i see a few very troubling spots which don't look very smooth... sorry but i'll have to pas on this until there is a V2...
     
  6. ShreddedDreamz

    ShreddedDreamz Ancient
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    your layout and design is great and pretty well thought-out, but sub-par in terms of how you executed it. Your interlocking needs to be cleaned up. a lot of things are offlign that can be fixed easily, so thats not too difficult. the signs in the air is different, but i can't decide whether its weird to me because not many people do it that way, or its just plain weird. the last critiques i have is those fence walls and stuff of the enclosing are sketchy, and I personally think the bases should be lowered to make it a bit faster (in terms of map-movement.) All-in-all, I really like it, and besides the things ive mentioned, this has a lot of potential, just some more forging. Youve rightfully earned my dl and i hopeto see an improved version to fix the small errors.
     
  7. waterflame

    waterflame Ancient
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    this is a very good mlg map im going totally d/l thanks i like the same ness of the base im tottally going to down load 5/5 tahnks for the sweet map
    i love this map going to have lots of fun playing on it
     
  8. MrSpi

    MrSpi Ancient
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    also in your 3-4 pics the well that blocks off the back rooms looks a bit choppy
     
  9. Skanky Toast

    Skanky Toast Ancient
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    the top mid seems to have quite a small bit of cover, does it work well?
    For the signs that are for a or be side, maybe put them on the wall, not randomly floating 5/5
     
  10. Leoparddude

    Leoparddude Ancient
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    MLG Riot Review

    Correct me if I'm wrong but I didn't think that MLG had Overshields, Invisibility, or Customs that you can get, besides merged ones. And the bridges in the middle of the map and some of the double box ramps don't go into the next one smoothly so people would get stuck, it would slow them down, or they would have to jump depending on how bad, to get over it. If you fix all that in a V2 it would be an excellent map because the layout is great! - Leoparddude
     
  11. DrAyMeHr

    DrAyMeHr Ancient
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    This map looks very constructive and i like the underground tunnel "addon". The layout looks similar to the "MLG onslaught" from the bungie playlists, but this is a very original twist on a popular map

    Areas for improvement:
    -The customer powerups should be placed on the sides of the boxes
    -Some of the bridge placements are neat but are a bit bumpy to walk accross, e.g. the bridge in the middle.
    -the middle "bump" of the map could be smoothened out so there is no need to jump or slow down when running over it


    Sorry for being picky, but here are the bits that really caught my eye
    -Expert cover placements, very impressed
    -The tunnel (been trying to make one neatly for ages)
    -The layout
    -The various playable gametypes

    4 good
    , 3 improvements, i'd give this map a 4.5/5 Good job, bring a V2 =D
     
  12. WREX

    WREX Ancient
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    I love maps like these. I loved making maps like these too, but I don't have the time or patience necessary anymore, so i just leave it up to you guys here at forgehub.com :)

    This map is great. keep em coming
     
  13. RTN SwisH

    RTN SwisH Ancient
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    Thanks for all the great responses guys.

    I will try to fix those bumps if I can (that's as close as i could get them).
     
  14. i can forge

    i can forge Ancient
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    hey nice map very symmetrical and i like how you pretty much interlocked and geomerged everything on the map so perfectly
     
  15. i can forge

    i can forge Ancient
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  16. RTN SwisH

    RTN SwisH Ancient
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  17. Zanitor

    Zanitor Ancient
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    Wow i have to say this is Epic Win, I give this 5/5 great job!
     
  18. Painkiller

    Painkiller Ancient
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    Interlocking and cover are crucial in MLG maps, and you got it perfect. This map looks well created and made by a pro.
     
  19. Shanon

    Shanon Loves His Sex Fruits
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    All of those are acceptable in MLG maps.
    This map looks better than the ones I see here in the MLG section, thus Ill test it out and get back to you.
    Edit:
    Review:
    After a game of TS I was somewhat satisfied.
    Firt off, I love the layout. Simple and sweet. It makes for some nice call-outs which are VITAL in a MLG map. Although that may only be the high points of the map.
    The spawns need some working, and you need to block some lines of sight so you dont get spwan raped.
    Although the layout is good, it is sloppy. This can be easily fixed with some mor extensive and patient interlocking. I lost a coupleof nades do to it. It also interferes with player movement and overall flow. The player tends to slightly bounce up due to the bumps. The weapon layout is MLG. But the Camo wasnt a great perk to the map. I recommend putting the Mauler there instead of Camo. and having nothing on top. Remember, what gives players an advantage is 2 things. Power weapons and holding the high ground.
    Overall I give the map a 4/10 for reasons previously stated.
    Try making a V2 of it and Im sure it would be muh more successful.
     
    #19 Shanon, Jan 25, 2009
    Last edited: Jan 30, 2009

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