SINK on MY BATTLESHIP so basically my map i posted a couple days ago i got the suggestion of making a battleship game so i did GAME MUST BE PLAYED WITH 10 People exactly until I work out some of the spawns two teams of five 1 caller nade thrower 4 ships/humans to play blue team goes first and they call out a item row and item column and red dude throws nade in that column/row and then reds turn blue throws nade once all four ships(people are sunk) they have to use team work to capture flag to end the round the map is exactly the same for both teams red kills blue people on blue peoples callout and vice versa example blue calls out gravlift tripmine and red throws plasma and blue person dies but theres a catch the people in the slots have a different type of damage i think i set it so they will have to try to catch the grenade. BEFORE 10 seconds Row list Column list BEFore 10 seconds caller spawn After 10 seconds grab custom power and walk towards dumpster to open flag spawn both teams overview after 10 seconds slots spawned nade thrower/callout person EDITING >>>>.....Done editing
Hey man this is very unique and looks like a great map.It could however use some more interlocking,The boxes that make the tower should be interlocked together,it would look so much better and it would be better to play on good map though
looks good but how easly can the nade thrower hit people? also it looks like you need to many honour rules for me to download this. good idea tho keep at the map and fix the honour rules
Very unique yet very confusing. I think I get it but like pinohkio said, there need to be honor rules for this to work properly. Fix the spawns too and then I will download. Good job though.
this is very unique but in the way that its battle ships this game and map seem like they need honer rules for the game to run soothly over all 3/5 i might D/L depend if u DD HOUROR rules thanks tho
the jump height is messedup supposed to be all the way down but i put it all the way so fix that later update link later tonight ;P