Pacifism v2 on Mouse Meadow v2 By Timeless161 Players: 5-10 Map Download Gametype Download Story: The premise of this game is small field mice are gathering for their spring feast. All of the new plants are cropping up around their meadow ready to be harvested. These mice are quick little creatures but run out of energy quickly. In order to keep their energy up they must keep their bellies full. Luckily they have an amazing sense of smell that allows them to sniff out where exactly the most scrumptious food is located. But unfortunately there are predators located in the meadow. If a mouse grows too weak they are more vulnerable to attack and likely to be killed. Which ever mouse or predator can gather the most food by the end of the game wins! What's new in v2? More cover: Teleporters: For when you get knocked off your mongoose and it's destroyed there are now 8 sending nodes placed around the map to take you back to the mongoose spawn. Trip Mines: The game and name 'Pacifism' comes from geometry war 2. For anyone who hasn't played pacifism or KoTH on GW2 the object is to constantly run away from the enemies without dying by going into these blue spheres, which are impenetrable to enemies. So similar to the Geometry wars 2 game, the map is played as follows. The gametype is FFA KoTH but some changes have been made, allowing this game to play more like a hybrid of infection and KoTH. At the beginning of each round 2 random players are chosen to be the 'zombies'(more on this later). The rest of the players are the mongoose drivers or 'mice'. The goal of these mice is to drive around to quickly moving hill spots placed around the map. These players have 4x overshield, which is constantly draining while outside the hill. When a player reaches the hill they are invulnerable and they regain their shields, preparing them for the next hill run. The hills moves very quickly (15 seconds). This keeps the mice on their feet and in constant motion. (Mouse jumping over the moon) There are of course predators which constantly chase the mouse. Each mongoose must use evasive tactics and a lot of cover in order to survive. These 'predators' are played by the 'zombies' selected at the beginning of each round. The two selected players spawn inside a floating box at each side of the map. These players are given customs power ups to allow them to do damage, make them invulnerable, and turn them black. At their disposal are unlimited missile pod and a few rocket launcher rounds. As appose to the mice which score points by making it to the hills, the predators score points by killing the mice. The rounds in this game are short only 120 seconds for each of them. 5 rounds in total. Predator is randomly selected at the beginning of each round. As you can see now the mouse's task is not as easy as one might think but the scoring has been tested to be as even as possible for the predators and mice scoring wise. But there is one honor rule for the mice, no assassinations. Bonus Game: This map also supports the game type 'Missile and Mouse' originally developed by 'Dthen' Basically, the game is just like Cat and Mouse but in place of the cat there are missile pod welding zombies. Last man standing wins! Have fun and enjoy! Any criticism is welcome.
I liked the original and am glad to see a more solid, gameplay oriented v2. The teleporters are an excellent idea and the cover is much appreciated. Still not so sure about the infection variant =p but I will def give v2 a go. A great mingame. JimP factor: 48% And as of right now, both your links go to the map instead of one going to the gametype. And somehow neither the gametype or map is on your fileshare? Im confused.
Wow, I had no idea it would be posted so soon!! I remember playing this with you the game after I hit 5000 custom games. I loved the first version and I loved this one when I tested it also. Definatly a spot in my 100 custom varients. Good work timeless!!! Can't wait for your next game. P.S. I think Valley of the beasts needs a feature nao!!!
I agree with guy with 1st post. I liked the 1st one, but I liked this even more. Great notice that when people get out of their mongooses, and it's destroyed, they can just walk. But thanks to your well-planning, you put some teleporters so that the game would be less boring and absolutely more interesting. Nice addition of covers too. Good job. EDIT: The map and gametype link is the same.
I really really like this gametype. With all the remakes of classic games this is right up there with my favorites. I will definitely be playing this mini-game in my TGIF. Nice work Morphine/Timeless.
Thanks, I have been working on fixing the some of the changes you suggested to me. I should have the new version out soon.
I got one porblem with the first one, people would always camp in the open double boxes. Did you fix that in v2?
Were you playing the zombies version or the KoTH? If the KoTH, there is really no reason to camp as you need to move around to different points in order to score points. But I will look into fusion coils for spawn in zombie games for those tunnels. Personally I only really play the KoTH version for that reason.
sweet i v played th first verion a love it and just never found the time to get it but i like that u made a v2 with some good upgrades nice job keep p the good work very goood idea keep forging