Tunnel <<Version 3>>

Discussion in 'Halo 3 Competitive Maps' started by KevinXI, Jan 9, 2009.

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What do you think of Tunnel v3.2?

  1. Awesome!

    15 vote(s)
    83.3%
  2. Average.

    2 vote(s)
    11.1%
  3. Bad.

    1 vote(s)
    5.6%
  1. KevinXI

    KevinXI Ancient
    Senior Member

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    Don't worry man, the map is entirely sealed and It doesn't lag whatsoever. There are walls on the outside of the red base to match the geometry of the blue base, solely for aesthetics. The Tunnel maps I made were called Tunnel v2.7, Tunnel v2.12, and Tunnel v3.2; I didn't make the Tunnel Rats one you're talking about. I did make an explanation on how I got the fence box in the wall on this post. Pretty much I just used two doors and four man cannons and a **** load of node bracing. I had tested this map many times with my friends an I also asked Conkerkid11 to help test it, so It should play very well. Thank you for your comment, glad you like it :)
     
  2. KevinXI

    KevinXI Ancient
    Senior Member

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    I just created a diagram of my map for anyone confused about the layout or weapon placement:

    [​IMG]

    The Xs represent the flag spawns and the Os represent the flag return points.
     
  3. CyraxZ

    CyraxZ Ancient
    Senior Member

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    Great map, though the weapon/equipment choice seems to be a bit awkward in my opinion. For starters, the bubble shield would DEFINITELY be to effective in this kind of terrain, since there is practically no way to get around it within a suitable amount of time. The shotguns are a bit overpowered as well, since people will often camp in the mid-upper level with one, and get a bunch of cheap kills in the process. I recommend changing the shotgun to a mauler, so that other player will at least have the opportunity to fight back before they are killed.
     
  4. KevinXI

    KevinXI Ancient
    Senior Member

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    Thanks for the suggestion, I like the idea of replacing the shotguns with maulers, could possible make it even more fair than before. Although the idea of removing the bubble shields would be bad, the reason being is because if someone gets a hold of the sniper rifle in the middle they could just camp at their base and take out the opposing team one by one as they come out of their base. Well, that's the reason I kept them in the bases. Are these ideas coming for your own experience or are you just speculating off my diagram, cuz this setup plays very well from my experiences.
     
  5. CyraxZ

    CyraxZ Ancient
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    Then we should be theorizing that the Sniper Rifle is a problem... though I won't go into that.

    As for the ideas, they came from experience, but not with a reasonably large party. Therefore, I won't be jumping to any conclusions; they are merely assumptions.
     
  6. KevinXI

    KevinXI Ancient
    Senior Member

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    I just made a version 3.4 where I smoothed out some of the geometry and changed the weapon layout. I also made it compatible for territories. I will post a version 3.4C later that conforms to the rules of Conquest. I haven't fully tested out this version and could use some feedback. Here are some pics of the update along with a diagram I made using Microsoft Word:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    You can download it here:
    Tunnel v3.4
     
  7. CyraxZ

    CyraxZ Ancient
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    Great idea that you removed the bubble shield from the two bases and replaced it in the top-center. Now people will have to work to take advantage of the equipment. So as long as the sniper rifle isnt as great of a threat as you had assumed, gameplay upon this map should run very smoothly now.
     

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