Re: Doom Corridor That is because the basic first impression is this: "Humans spawn with weapons. Extremely slow tank zombies walk down a hallway while being shot. They almost always die because they're so slow." To me, that's not a great first impression, and I'm so busy with other maps that I'll just skip this one for now. If the game plays out in a different way than what I said, explain how. Then, people can understand the map based on your impression, instead of having to create an impression based off of a description and a few pictures. See what I mean? Whatever you do, don't you dare leave the forums. We need more pretty posts.
Re: Doom Corridor I agree with Lance. Pretty posts = effort. Even if I don't like this specific map, you're still putting in effort, which is something we want to encourage.
Interesting... I was just about to work on a map of similar design. Except on my map, the humans must make their way past the hallway and into a connecting hallway and so on until they reach the exit. Good job on the map though. Although, your map looks kind of bland.