Out Wash

Discussion in 'Halo 3 Competitive Maps' started by zConviction, Jan 15, 2009.

  1. zConviction

    zConviction Ancient
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    Out Wash
    Created by C0N741N3D

    Base: Foundry



    Supported Gametypes:

    • Infection
      Slayer


    Story:

    A river used to flow through
    this empty place. The UNSC
    made a dam, and converted this
    into a base, then, a lot of
    Civil Wars started to happen.

    Description:

    This map is pretty damn small.
    I suggest that no one does any-
    more than 2-3, or maybee 4
    people. 1v1 is fun on it. This
    map didn't take really to long
    to make, soo, yeah...

    Weapon List :
    4xBR
    1xSpiker
    1xMagnum
    1xPlasma Pistol
    1xNeedler

    Equipment List :
    4xSticky Grenades

    And any other guns are just
    senery, or the money glitch.

    BTW, The Plasma, and Magnum
    pistols replace each other.

    Forging 101:

    [ YES ] __Floating Objects
    [ YES ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ YES ] __Effective Spawn Placement
    [ YES ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ YES ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ YES ] __Objects Merged with Map Geometry
    [ YES ] __Unlimited Budget Glitch

    _______________________________________________________

    The hallway start and 1 BR spawn (Note : Geomerged Dumpsters)
    [​IMG]

    Middle, spiker spawn, and water leaks
    [​IMG]

    The other side of the hallway. And geomerged box, and part ofmain room.
    [​IMG]

    Needler/Plasma Grenade Spawn
    [​IMG]

    Small alleyways, and step-ups
    [​IMG]

    The Main Room. The dam, with small leaks, Notice geomerging. lolz
    [​IMG]


    Download Out Wash now plz? lol
     
  2. Whisper

    Whisper Ancient
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    Seems very small, but everything else about it seem very nice. Downloading when I get my Xbox.
     
  3. Chedderboy

    Chedderboy Ancient
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    With a "story" that short, maybe you should have just ignored that part, or simply put it in the map's description and let us read it when we downloaded it.
    Nice use of geomerging and interlocking, everything looks very clean. Nice use of grav lifts (Man cannons?) for the "water."
     
  4. zConviction

    zConviction Ancient
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    Yes, they are mancannons. And the decription is the one close to the one on the actual map, so yeah.
     
  5. Master Debayter

    Master Debayter Ancient
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    Honestly, the mobility of this map relies almost purely on jumping. It would be much better if you added in some ramps. I'm not saying that everywhere you made a jump to a platform needs to have a ramp placed there. I'm just saying that the hallway needs ramps for the entrances into it. Trust me, you'll make a lot more people eager to download this map.

    If I'm not mistaken, didn't people tell you to add ramps when you previewed this map in Forge Discussion?
     
    #5 Master Debayter, Jan 15, 2009
    Last edited: Jan 15, 2009
  6. The Demons Den

    The Demons Den Ancient
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    Wow the interlocking looks absolutely superb, you've definitely got my dl.
     
  7. Chedderboy

    Chedderboy Ancient
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    I meant the discription that's tied to the actual map. The one you edit from halo 3.
     
  8. zConviction

    zConviction Ancient
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    I was 100% sure some one was going to say that. I know, I am already making V2 with ramps. Soo, yeah. But, it gives a little more cover in the alley, and it looks greeat. So, I guess.
     
  9. What's A Scope?

    What's A Scope? Ancient
    Senior Member

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    Looks like you went with name. =p

    Forge-wise, this map looks amazing. Pristine geo-merging and interlocking. Great aesthetics; layout looks cool. I like the geo-merged box with the cones on it. Nice, nice.

    Gameplay-wise:

    Your map has a bunch of jumps. Usually it is better to use ramps and such. Jumps make gameplay feel choppy. Ramps make it feel smooth. You may ave pulled this off, though.

    Cover. Never add cover. Seems like you have a bunch of random cover laying around. It is usually better to make neat structures that fit in your map.

    I hope you consider.
     

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