Ediface

Discussion in 'Halo 3 Competitive Maps' started by A Punker, Jan 14, 2009.

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How does this structure rate for you?

  1. Awesome

    2 vote(s)
    33.3%
  2. Cool

    2 vote(s)
    33.3%
  3. Neither Here Nor There

    1 vote(s)
    16.7%
  4. Delete it or burn my eyes out.

    1 vote(s)
    16.7%
  1. A Punker

    A Punker Ancient
    Senior Member

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    Ediface

    By: A Punker


    The whole idea of this map was for me to create a building with two lifts. This was the first map I went hardcore merging after messing with interlocking for a bit. This map was made with the simple thought of straight slayer and other variants of it. I do not suggest anything less than BR's I suppose someone could make it one flag if they wanted or something else.

    NOTE: THE TELEPORTERS ARE 2 WAYS AND ON THE SAME CHANNEL TO MAKE A RANDOM TELEPORT


    The Front of the Ediface
    [​IMG]

    The Back
    [​IMG]

    Topside
    [​IMG]

    Bottom
    [​IMG]


    Please feel free to put criticism(within reason) or praise I don't care... If you like it download it and tweak it.

    [SIZE=+2]
    Download Map
    [/SIZE]
     
    #1 A Punker, Jan 14, 2009
    Last edited by a moderator: Jan 14, 2009
  2. The Hawk

    The Hawk Ancient
    Senior Member

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    This actually looks like a pretty good map. In my mind, the map is just like a big, hollowed out house in the middle of foundry, with random teleporters all around it, and big explosions! My noobiness aside, this does look like a very well forged map, the aesthetics are great, and it looks like the gameplay isn't too shabby. I like how you used height to make the house the main point of the map, and how you balanced out the height with virtually no cover. Everything looks beautifully straight, and the geomerging is pretty good as well.
     
  3. last_chaos_7

    last_chaos_7 Ancient
    Senior Member

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    this looks like a fairly good map. It has a pretty good layout of the building and I like the random teleporters lol (my noobishness too). I would probably make a V2 and put more structures around it so you could get into it from the top other than teleporters (also you could use the other structures for a Koth varient)!
     

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